Flash, Fireworks, and FreeHand. I could probably still run circles in the MX versions just based on muscle memory.
Flash, Fireworks, and FreeHand. I could probably still run circles in the MX versions just based on muscle memory.
Not just luck — Adobe were fighting dirty with a look-and-feel lawsuit against Macromedia for use of tabbed palettes: https://web.archive.org/web/20010516014855/http://www.adobef...
“Adobe's tabbed palette, used throughout Adobe's products, are being copied by Macromedia® in many of its products, including Macromedia® Flash™ 5, Dreamweaver®, FreeHand® and Fireworks® software.”
Compare the infringing tabbed palettes of Flash 5 to the non-infringing (vertically-stacked) palettes of Flash MX:
- https://www.webdesignmuseum.org/old-software/macromedia-flas...
- https://www.webdesignmuseum.org/old-software/macromedia-flas...
https://www.latimes.com/archives/la-xpm-2002-jul-30-fi-techb...
(fyi, I worked for Macromedia, and work for Adobe).
Adobe and partially Microsoft were the only things keeping Apple alive in the early to late 90s.
Apple was cornered in the creative market, and even slowly failing at that. Antagonizing Adobe could have meant them pulling out of the Mac market and probably bankrupting Apple.
Microsoft had a deal to keep Office running on Macs, I think they got cash and Apple shares.
They didn't do that out of pure goodness either. The Microsoft antitrust action began already in 1990 - many years before Windows 95 would enter the market... they needed Apple to be a viable alternative, simply to avoid being broken up. And Adobe didn't wish to be completely at the mercy of whatever Microsoft decided to do with their platform either.
[1] https://en.wikipedia.org/wiki/United_States_v._Microsoft_Cor....
Adobe creative apps and Microsoft Office kept MacOS from becoming a toy OS, like Amiga.
this is also spectacular revisionism .. multiple categories of desktop software appeared first on the Macintosh computer i.e. they were invented for mass production on the Macintosh. Photoshop is not the only one like that. What happened quickly was MSFT expanding with contractual license agreements into huge markets and making one of the founders into The World's Richest Man for more than twenty years without fail.
MSFT had a famous mistreatment of graphic designers or other commercial artists, in complete opposite to Apple where the creative people thought they were the center of the media world. Some people do not take visual arts, print or the like as anything but "toy", apparently. You are reading type right now.
At any rate, there is a saying that says something like "Washington DC, Los Angeles Hollywood, Silicon Valley -- they all have intense inner groups and they all think that they are the center of the world. Of course the world is bigger than that" MSFT delivered desktop computers to the world.
There’s a reason Adobe bought Figma. Wonder how long it takes before they kill that off.
Affinity might not have feature parity, but they do pro level tools at a price that should make any business consider jumping ship as belts tighten.
It’s essentially a shibboleth at this point
Would that by any chance be a reference to Apple's flavor of Lisp and a version of the PPC?
By mentioning a.b.m.a. I took you for an old school Mac user, like me.
but otherwise, yes, i'm an old school mac head since Apple II days
What other alternatives are there, I really can’t get on with Illustrator.
And the alien.
I was sure I was going to use PageMaker for 10 hours a day for the rest of my life but you learn a little HTML and you realized that I wasn't ever going to be the next David Carson (NO ONE would ever be the next David Carson) so f- it.
Pagemaker was always garbage compared to QuarkXPress or even Corel Ventura. But Adobe really improved on it with InDesign, and a lot of places I knew who used Quark promptly switched.
FreeHand was particularly useful because of its integration with Flash. A lot of animation shops would use FreeHand because it was a better editor than Flash, but then import drawings into Flash for animation.
Also, every one of the editors had sort of a recognizable style. Adobe Illustrator was perceived as being more "prestigious", "imported" and most people I knew at the time who used it were Mac users (which was expensive for an artist) so that also probably left a mark.
Contrast today with when you probably had one or two dozen word processing programs with significant market share.
Affinity Designer seems to actually get kinda close to the OG Fireworks, at least on the surface, but I haven't really used it much, just casually played around with it.