This does not apply to physical goods. Which is why all the apps you mentioned are fine.
This is the same issue that has been talked about for years, the cause of Epic (Fortnite) vs Apple, etc.
This does not apply to physical goods. Which is why all the apps you mentioned are fine.
This is the same issue that has been talked about for years, the cause of Epic (Fortnite) vs Apple, etc.
> This does not apply to physical goods.
I don't really get this division other than "it's what Apple could get away with". As far as the payment processing is concerned, it seems like a distinction without a difference.
They provide no service, hopefully soon it will be illegal.
I genuinely don't understand how you can simultaneously post these stats and claim that Apple's business model is bad for people that develop apps for Apple's devices. As a collective they make BILLIONS of dollars per year more.
Far more egregious is that Google charge a similar fee and do basically nothing to moderate the platform at all. If anything is rent-seeking, it is that. Apple does a huge amount to moderate and review apps when they go out. It was a hassle, as an app developer, to have to go through that process. But the result is an ecosystem where people trust apps enough that they'll spend significant amounts of money on them. Who would spend anything on an Android app when you have no idea if it's actually good or if it just has a completely astroturfed review score?
Google also reviews apps using humans, and allows 3rd party app stores.
Interestingly they say their 15-30% fee pays for Android development. You'd think Apple's $400 profit per phone would pay for iOS development.
Apparently Google Play Store Kindle app has the same restrictions
The world we now live in is that all "apps and programs" can be either a one-off purchase like a physical good or a subscription. That subscription might be for the "app" or it may be packaged as a subscription to a "service" that the app is facilitating (the line between the two is very blurry). Additionally, all digital goods like books, music and movies may also be a one-off purchase or a "subscription" like audible, apple music, etc.
The line between all of those is blurry such that, any set of rules you write leaves it open to convert "app sales" to "services/subscriptions" or even to bundle access to your app or it's content as "digital goods" to avoid that 30% cut. People would (and do) switch their sales model to then avoid that cut.
I don't have a solution and I don't think Apple or the open webs way is specifically better in every aspect, but I do think it's interesting to think about the problem space.
However once you started on a browser, the rest of your story I would agree with.