Noclip.website: A digital museum of video game levels
noclip.website
noclip.website
What an undertaking!
https://news.ycombinator.com/item?id=17717598
https://github.com/Tgeo/HN-User-Tagger
Link to the one you use?
https://github.com/magcius/noclip.website/graphs/contributor...
https://www.ign.com/wikis/grand-theft-auto-san-andreas/Black...
I tried it with Vice City, it took a bit longer to load for me. That said, it looks a lot smaller than I remember it being.
So it's safe to assume that the difference is mostly due to advances in tech, though advances in compression algorithms likely also helped (not that the PS2 had a lot of spare CPU cycles to decompress content).
Also: copyright lawyers will surely be in touch soon?
Hopefully that's not the case here!
There is also a geography game which uses game maps instead of real maps: https://lostgamer.io
You can easily see the entire GTA map and it might seem small, but if you place the camera at street level I think it's clear the map is rather big.
In the game, these are actually two separate entities, and I haven't done anything to prevent the "kicked" one from immediately spawning in the air here https://noclip.website/#snap/1A;ShareData=AUsPn92;%5eVT:h=19... , or to hook up the first one to the second (although the system to signal between distant pokemon, which it probably uses, is mostly implemented). There are a few other instances of things that are supposed to be spawning conditionally which aren't handled yet, like extra lapras in the beach.
> Any affiliation to noclip, the documentary people?
> I chatted with them once, but the name is a coincidence. The name comes from an old Quake command that would let you fly through the levels here, just like in the game.
Their channel is great, FWIW.
Some earlier discussion: https://news.ycombinator.com/item?id=27902949
posted by the creator @Jasper_
2. Are they converting the extracted maps to some common format, for which there's a JS renderer?
Are you reffering to the graphical butchering that occurred in the gearbox port? I grew up playing CE on the PC so if wasn't until years later that I found out how much I was missing graphically compared to the original.
I've been a huge Halo fan and played all the games and it was only last month I learned that the gearbox port genuinely butchered the graphics.
Ocarina of Time felt so much larger! Playing BOTW and TOTK, it now feels like a tiny level. Also, nice to get to explore the Water Temple after so many years living as a mythical space in my mind.