The Ultimate-Rare story: 40 years of brilliant British games
theguardian.com
theguardian.com
Another anecdote related to Rare Replay was that the N64 emulator is actually in-house because it only needed to support a limited number of games. And for these games, it worked better than the existing emulators. Lots of people were so passionate about Rare Replay, it's a massive nostalgia hit when exploring the games :)
EDIT: not mentioned much as well, Rare Replay also includes a special arcade version of Battletoads for 3 players, excellent fun on Xbox !
Incredible.
I still sometimes dream of Alien:8, desolate metal rooms with incomprehensible objects stacked or moving in dangerous ways.
Atic Atac and Sabre Wulf are cemented in my head as amazing, frantic, smooth as butter adventures.
Jetpac was smooth too, it never felt laggy or stuttering. And building that rocket was a major excitement for the 10 year old that I was.
Thank you, Ultimate Play The Game. I really had loads of fun!
[1] Keychron Q10: ARM Cortex-M4 32-bit STM32L43. Ploopy Mouse: ATMega32u4 8MHz
hmmmm.... Team17 were great too: Superfrog, Worms, Alien Breed, etc.
And so were the Bitmap Brothers: Xenon, Speedball, Gods, Z, etc.
Which is now Rockstar.
Also can't forget Codemasters
It's interesting to see Playground Games now taking over Lionhead's legacy by building a new Fable game. They probably get overlooked as a strong (current) British developer because the Forza Horizon series has been an interestingly subtle niche for them so far, so hopefully the new Fable game will bring them some more (deserved) attention.
Of course on the meagre PCs of the day this revolutionary AI didn't quite pan out and you couldn't ever really get your creature to do what you want. And what became of our young AI programmer? Well after a few more years in the game industry he went back to school and continued his pursuit of AI and neural nets and founded a little company that you might have heard of, Deep Mind, aka Google's AI division creating things like AlphaGo and generally kicking off the machine learning revolution we currently find ourselves in.
And to think, you could have had a preview of all of this, like I did, back in 2001 on a janky underpowered PC, cursing at my neural net powered ape creature as I tried to get it to stop crushing my village.
But yeah - Jet Pac, Sabrewulf, Knightlore were in a different league to their competition.
I worked in Pride Park in Derby in the mid 2000s, and some of my colleagues who'd been there a while told me one day, years before, they looked out of the window and a nearby car park was suddenly full of Ferraris.
What had happened was a small software team in the middle of England had just released the original Tomb Raider. There's a road in Derby[0] named in honour of that moment.
Additionally, I've heard a theory that the reason Rockstar North is called as such is because it would be bad marketing if people knew that the all-American video games series Grand Theft Auto is actually made in Scotland[1]!
That's putting it mildly. BC was a fantastically frustrating combination of big explosions, annoying puzzles, time pressure, and complete silliness.
Whether it's adulting or a different set of priorities, I can't really get into games like I used to. But Rare was a gem, and these are fond memories.
(My other common counter-example is how Rare's "lost" years where they were pumping out of a lot of Kinect focused games wouldn't seem that "lost" or strange in the context if had it been Rare going all in on Wii games. Also Rare's Kinect games were some of the best and it is a shame that the Kinect is nearly extinct at this point. A lot of people think Rare was "forced" to do all the Kinect games, but interviews from the time showed Rare had such a Nintendo-like delight in the tech, that to me at least always seemed fitting for Rare.)
We also sat in from of a Spectrum for 16 hours waiting for the mythical midnight boat ride in Jet Set Willy. We may have been rather gullible.
What they managed to make the Spectrum do was basically inconceivable.
I suspect this is probably based on your specific age (mid 40s?)
I'm a bit younger an knew plenty with a master system, less with a nes.
None with an Amiga?!?
It was a strange more-adult-oriented IP crossover for a game "creation" tool that seemed most trying to woo the younger-leaning Minecraft and Roblox audiences. Project Spark was an incredible oddity and its shutdown an interesting footnote in part because of that weird crossover.
Retro Gamer magazine have done some great articles on them over the years if you're keen for more nostalgia or just further curious about the origins of the company and influence they've had on modern gaming.
I still remember Head over Heels on my Amstrad. And I think I've bought all the Mastertronic games available as they fitted my budget as a kid.
Spindizzy is my all time game favorite since 40 years.
Somehow I always think Turok is from Rare but it's not.
Even “Make Music with Mistertronic”? (Not a game, admittedly.)