Water
oimo.io
oimo.io
Surface tension, viscosity, air bubbles, foam, loss of energy, 3D liquid (matching the depth of my phone), sound, momentum haptic feedback, and orientation appropriate light beams.
Also, choice of water, beer, wine or whiskey.
Exceedingly exceptionally cool things raise requests for far more features than they deliver!
Followed by: “any update on X?”
I guess another way to ask my question is - is the aforementioned sequence of steps (please add X, string of +1s, PRs welcome, etc) a bad thing?
IMO, building in the open is still the best way. But to ensure that you don't end up with a mongrel of a thing that tries to do every single thing requested by everybody, It does help to have a rigid set of goals about what we want to build. And the courage to say NO to feature requests that stray too far from the original design goals.
Then again you could develop a product behind doors despite the risk of building the wrong product ... :)
As every Hickey talk, I can only recommend watching the whole thing, it is not clojure-specific at all if that were off putting for you.
Edit: Seems to lack simulation of friction between water particles?
Could it be that in space or low gravity water behaves more like this?
Dope projects
Please don't trash them, I will take them and pay you for shipping and your time. My email is in my bio.
I understand why you don't want to hang onto them, no judgement.
This one has a fluid dynamics simulation.
Don't know if that makes sense to anyone else
At first I thought this was SPH (smooth particle hydrodynamics) but the site says it is PIC (particle in cell).[0]
Its crazy how our phones have all these sophisticated sensors, yet they are mostly used for something related to tracking for ads. So much so that I don't notice when its blocked.
This is why we can’t have good things.
As regards to "the water should eventually stand still" I found the accelerometer input to be sooo sensitive that even when you placed the handheld on a level surface (sussed out with a carpenter level) the sphere would slow down a lot but never stop moving.
A glass of water placed on a table eventually stops moving - according to our senses. But does it really?
Where does the left-right asymmetry arise from?
[0]:https://matthias-research.github.io/pages/challenges/fluid2d...
I should find some time and modernize it with some more features.
Computer graphics in films gives people an unrealistic expectation of what we can do. I would think a lot of people look at this CGI and then think such things are possible in real-time gaming/simulation.
In real world it's due to chaos but how is it "simulated" in this simulation?
Even 5+ minutes after resting my phone against the wall (to ensure no vibrations), there were still sizable currents.
FYI: you need to run it on your phone with motion and orientation access provided to the app.
previously: https://news.ycombinator.com/item?id=34422948
(More seriously - you need to provide more information. On Windows 10, Firefox 116.0.1, it does not crash. But it's a laptop so there's no device motion.)
Mozilla/5.0 (X11; Linux x86_64; rv:102.0) Gecko/20100101 Firefox/102.0
Pure, clean. Drinkable.
As I am now traveling the world, I am experiencing places where water is not to be taken for granted. But only in mild ways. Not in actual life-or-death ways. That happens in countries I have not yet visited.
It’s weird. Most of my time at work I deal with pretty mundane things. And if I am thirsty, water is always available.
Water simulations are extra interesting to me now, because I am realising that in the future maybe I can help bring water to places where people are struggling because of unreliable access to water.
I think it would be very nice to be able to help other people on that way.