Disco Elysium – The Final Cut
gog.com
gog.com
I'll say that with most "role playing" games (e.g. Witcher 3), you'll be tempted to try and be the most noble options; or think that the 'right' option is to succeed at everything. -- You can do that in Disco Elysium. But the game offers other options and encourages you to role play as the character.
-- e.g. in one conversation early on which you have with a woman (who is clearly upset at having to talk to you), there's a dialogue option where you claim you're the master of love and will hook her up with the hotel manager.
The game's writing is very engaging and intelligent; it's very easy to get immersed in it.
Too long; didn't watch summary?
It's a shame because Kurvitz was behind most of the crazy ideas in the game but I can also understand if people don't want to work with him again. It's also very possible that some dodgy dealings are going on with the ownership of the IP like he claims, but that's not really clear.
...this is the Moralist analysis, anyway. Hello from the Kingdom of Conscience!
Either way, it sounds like neither party is particularly Disco, baby!
It turned me from a passive observer of my own story to a white knuckled driver of my own self narrative. It's something I'll be eternally grateful for.
The designers left this in the game as a form of punishment for people who don't play it in the intended way.
I try not to read up on spoilers or strategy and wasted about 5 hours in a game I was unaware was bricked.
While I can admire the craftsmanship of the chef, their choice to leave a turd in the cake for 1/100 people to bite into really soured my experience on the game.
I don't feel bitter about it but it is a bit of a shame because it was otherwise quite interesting and enjoyable.
i still play the whirling-in-rags morning theme whenever i'm down.