The writing and the story is pretty damn good though.
It's an absolute grind, but once you pick up some 500% productivity multipliers it gets much easier
Honestly kinda ruined it, I don't know if I can play the game again knowing I lost a couple hundred hours of progress
- Kittens: https://kittensgame.com/web/
- Evolve: https://pmotschmann.github.io/Evolve/
There are plenty of really crappy clickers that don't do anything for me. And there are some that are too complex to be really fun (Kittens), but the ones in the middle, like this one, really feel good.
I would put Universal Paperclips and A Dark Room as exceptions though in the sense that they're still fully engrossing, but there's a little bit more depth and discovery than just "click the thing until you have enough clicks to get the next thing".
It's about as barebones as you can get - it's literally just "numbers go up" with a few simple names attached to them. It turns out that even that is enough to get me addicted for a bit.
Universal Paperclips was a latecomer to the clicker genre. It starts off making you think its a simple clicker game, but then it turns out that Universal Paperclips has an ending.
Once you achieve the ending, you then have permission to turn off the Universal Paperclips (in fact, its an explicit option), and it installs a cookie or something that prevents the game from starting up again.
Its this "anti-clicker" mindset, despite looking like a simple clicker game, that makes me... ironically... come back to Universal Paperclips over the years.
Mind you, I'd have liked a lite version that reduced the tech tree by maybe a third but still enabled you to get all the advancements without devoting your whole life to it ;o)
I wonder what other examples there are?
I thought I had won the game with full automation.
There is an entire new level.