Enu – 3D live coding, implemented in Nim
github.com
github.com
It just occurred to me, that sounds a lot like actual development for a customer :-)
The first real MVP of Enu will be releasing before the end of the month. 1.0 is years off, but the basics are mostly there and it seems like a good time to put up a web site, write some docs, and see if people actually want to use the thing.
I'm working on Lua scripting for Open Brush: https://docs.openbrush.app/alternate-and-experimental-builds...
Whilst it's not "live coding" (because typing code in VR is challenging) - it does hot-reload and it does interact with your actions in realtime (i.e. you're modifying the drawing actions you take rather than running a script that generates static output).
Furthermore we have got the beginnings of a viable fully non-VR mode as well as hybrid usage patterns where you might jump in and out of a headset during the session as it suits you.
But point taken.
Currently Enu is just a consumer of Godot. I’ll update the description soon. Thanks for the interest!