OpenTTD 13.4 Released
openttd.org
openttd.org
I assume the maintainers take pride in it, creating a game which is liked by many is rewarding. Especially if you like the game yourself.
Depending on your day job it can be quite relaxing to deal with other problems.
But if you don't like the genre and don't like the codebase and don't like the people in the community and don't like ... it's probably no fun :) in the end only you can judge for yourself.
One thing is certain: It won't earn you lots of money and it's unlikely to be the reference for a new job. (And therefore takes a work aspect out of it, which to me is good)
Though as a programmer newbie I got confused by race conditions introduced by fact that game may be saved at any time, potentially leaving things in the middle of construction.
I still have plans to get back to it at some point.
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AIs and many other mods were created independently, support for modding was beautiful.
And because OpenTTD often gets a positive recognition here.
Now posts about complex signaling and a station layouts? That’s interesting.
A minor point release with zero new features, only a few minor bug fixes? Not interesting.
Personally I think such posts should be off-topic for HN, unless they come with a bit of commentary or at least something for us to read.
Open TTD is fantastic and I'm happy to see it linked on HN. It would be better to link to a page that says something interesting about the project.
If this was 13.0, that'd be one thing, but the top change in this is "Fix: Setting tree lines drawn incorrectly for RTL languages (#11070)"
The page you linked to is also minimally informative to anyone who doesn't already know what OpenTTD is.
Who is this post supposed to benefit?