It would be interesting to see how it solve AI Planning Problems like BlocksWorld[1]. I've read that in the past with these things[2][3] when multiple goals needed to be met at once and there was interaction between them, it just falls over itself. Being able to generate coherent plans and execute them, as I understand, an important aspect of generating Action Sequences given a State and thus for planning in robotics. How are these overcome in RT2?
P.S.: I also was told that the key here is that in automated planning you can't have a human in the loop doing the actual learning. If you are going to prompt engineer or get a human in the loop to a degree that you effectively fool yourself that the robot is solving a problem then its not planning.
[1] https://en.wikipedia.org/wiki/Sussman_anomaly [2] https://chat.openai.com/share/16a8a0e9-7422-41da-a192-6393cc... [3] https://twitter.com/rao2z/status/1599462959788744704?s=20