Not to mention: Wolfenstein 1992, Doom 1993, Doom II 1994, Quake 1996. Unbelievable pace.
So from software Ray Casting to full 3D acceleration in that time period.
7 years ago from now we had Uncharted 4, it is behind were we are now but not as much as you would think.
It's not that hard when one guy is writing the rendering code, another doing game logic, one doing artwork, one level design, and one doing sound. Nobody is really stepping on anyone's toes.