It's like the difference between backyard football and professional football. In backyard football most people play with house rules that make the game more fun but less competitive. On the other hand, in professional football the rules are designed to help ensure that the better team wins.
>feel nothing
>lose
>day ruined
win: feel nothing
lose: day ruined
communicates the same idea but feels less emotionally punchy somehow.
You know it's a good game when you can reflect back on a match you lost and think "yeah that was worth it, I had fun."
I don't know why people like this stuff. Isn't real life already filled with number crunching?
VR still has some sense of wonder or competitiveness that I used to feel playing WoW as a kid.
Just slowly embracing my inner old man yelling at clouds I suppose, a lot of kids see eSports as a viable future career now.
Maybe because they don't have it enough in their life? I used to enjoy MMORPGs when I was younger, nowadays I understand that it's spreadsheet-assisted grind.
> Isn't real life already filled with number crunching?
Precisely, the moment I entered "real life" I lost all drive for any online games, because I "saw through" their gameplay.
This has driven me away from online games, even though they were one of my primary hobbies back in the 2000s. The ambient attitude has changed so much since then.
Those games are frustrating on purpose.