Can you provide some examples of this? I'd like more info here, because off of the top of my head, I can think of the following counter-examples:
1. This isn't a new problem. User environment has been an issue ever since software as an industry was born. Specifying minimum specs is a pretty typical thing. And while I don't have depth of knowledge on these challenges or their history, my understanding is that it's only become less of a factor over time. So why is digital software different in this regard? If the industry was able to sustain itself before it went digital, what about the change to digital makes it unsustainable now?
2. Computer games, which are probably a good candidate for the most resource-heavy programs that need an appropriate environment, still largely adhere to a pay once business model. Doesn't this indicate that offline experiences aren't affected by environment to such a degree that a single payment business model isn't problematic?
> You do your engineer best to try and fight that. But there's absolutely a marginal cost, which is what I was responding to.
It surely has a marginal cost. But is that cost significant, is the question. In particular, significant enough to warrant a recurring payment business model.