For tablet computer visionary Roger Fidler, a lot of what-ifs
washingtonpost.com
washingtonpost.com
Apple didn't invent the tablet. They just made it not suck. The innovation didn't originate in the conception of the device itself.
Very few modern inventions have a singular "inventor" in this day and age. It's a romantic notion that there is some genius somewhere who had a light bulb go off and suddenly a product is born.
Unfortunately, that's simply not how the world works. It never was true because invention always took a lot of hard work. You need time, money, and skill. However, this romantic notion is especially not true now that timelines, budgets, and skill-requirements exceed individual inventors' minds, wallets, and lifespans.
Likewise, with the iPhone and iPad, Apple designed the interface differently. I remember Windows Mobile phones that had menus much like desktop operating systems (http://pdadb.net/imageview.php?path=img/os/ppc_5.0/wm5_vga_p...). When you look over Apple's guidelines for iOS apps, you can see how they took into consideration the size of touch targets and how the user would interact with the device much more than previous touch devices.
The idea of a tablet computer has been around for a long while. Microsoft and its partners had created Windows tablets that worked like the desktop OS for a while. As others have pointed out, Star Trek and other TV programs have shown us tablet computers. What Apple brought to the table was how to make that technology compelling for people as the components to make something compelling all come into being.
ARM processors combined the needed processing power with lower power consumption meaning that the iPad could be 2 pounds or less with many hours of battery life. If you had the idea of a Pentium powered tablet in the 90s with 10 hours of battery life and a 2 pound weight, it would just be an idea. Before capacitive touchscreens, it wouldn't be a compelling experience. You can have the idea that the touchscreen would be accurate and nice to use, but identifying how to achieve that is important. While Apple's UI concepts are something we're used to today, Windows Mobile and BlackBerry was the order of the day for mobile devices back then. While one can have the idea that the tablet should be intuitive to use, actually managing that can take work.
There's a reason why one never really understands what they're doing with the computer on Star Trek. It can be hard to create a really compelling product that's actually great to use. It isn't merely the concept of "a light, powerful tablet with little weight and a great user experience" that makes it happen. One has to identify what can be brought together to accomplish it as well as design a compelling interaction.
When flying cars are finally in use, who's going to get the credit for inventing those?
Their entry? A tablet.
http://engineering.illinois.edu/news/2010/01/26/tablet-compu...
(Bonus points if you noticed Stephen Wolfram on the team)
One pretty much finds these stories about who "really" invented pretty much anything, from the automobile, to social networks.