The 1990s Amiga with Video Toaster has a VFX cool factor that endures today
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There is one of the original 3d artists of Babylon 5 that re-rendered some of the original assets and scenes at high res... Simply looks awesome TODAY. The 3d art of Babylon 5 was limited by the output medium.
I think the author of the book I have in mind was using form·Z
Tried to find the book online, but I don’t have the book here so it’s difficult to remember exactly.
Here are some books with similar level of detail in their cover art to the detail of that video and to the book I am thinking of.
It’s neat in its own way.
https://www.amazon.com/Into-3D-form-Z-Lachmi-Khemlani/dp/007...
https://www.amazon.co.uk/Inside-Form-Z-Eden-Muir/dp/15669018...
Most of the geometry is pretty good. A bit too regular and pristine, could use some tiny variation and some light greebling.
I managed to get to early season 2 before I couldn't take the cringe any more. Sometimes it's best to leave things in the past. That being said, a complete re-boot like they did for BG could work.
In terms of telling a coherent story throughout multiple seasons, it was remarkable at the time, and so compared with most series of the era it stands up far better despite the dated effects.
If they do a reboot, I hope they really does it justice and changes the stories enough that it can stand on its own. A straight remake would be a waste.
If there is to be a reboot of B5 I feel it would take off from where The Expanse finished rather than where B5 ended over 25 years ago.
In terms of continuation I might prefer a continuation of The Expanse over a continuation of B5 - because of the time loop, the B5 story is very closed and complete in a way that means I feel if you were to do anything else in that universe without it getting tedious you need to do something entirely different that'd pretty much need to be its own thing. But where The Expanse TV series ended they had pretty much just started a new story.
It was a while ago, but a lot of the action tension in the first couple of seasons seemed to rely on things like, "We are leaving [jupiter moon], we are in a rush! Adrenaline is high!... We are arriving at [Mars Moon] 30 seconds later, nothing has changed!". And suspense of "Earth is launching missiles now, oh-no they are about to hit us so we must dodge them!".
It paid lip-service to being "Realistic" physics, but it was just a thin veneer. (Completely fine with "alien physics"/"drive physics" because that is in the story construction. It's everything else, that goes out the window instantly).
B5 was much more relaxed about that, with JMS explicitly saying in the context of B5 that ships "travel at the speed of plot" [1][2], and with ostensibly having the station rotate for perceived gravity but leaving C&C near the middle where it'd have near zero g, nor did they make the view out their window rotate (pet peeve: should have been a viewscreen, and C&C should be nowhere near the hull; those things are also very much plot driven).
For B5 I'd agree they paid lip service to it. For The Expanse I feel it goes at least a bit deeper. I feel like they come at it from different sides: B5 ignores realism beyond the very superficial (e.g. the station rotating) for the most part except when necessary for the plot, while The Expanse tries to remain realistic except when deviating was necessary for the plot. Note: Realistic not accurate, and I do think there's big gap between what is realistic to an average audience, even if asked to pick out holes, and what is accurate.
[1] https://tvtropes.org/pmwiki/pmwiki.php/Main/TravelingAtTheSp...
[2] https://www.patreon.com/posts/57948595 "HOW FAST DO WHITE STARS TRAVEL? They travel at the speed of plot."
Seasons 2-4 move away from that construction to a fully searial story. its 90's TV so there still need to be a definite episode arc in most of the stories, so you still have pointless digressions like Garibaldi getting stuck in Grey 17, but the Shadow/Vorlon war takes over the bulk of the story telling followed by the Earther war.
Season 5 seems more like they did well on the previous seasons so while it was intended to end with season 4, they kept going but without a larger story to propel it.
I believe they weren't sure that Season 5 would happen, so the Shadow War/Earther war was ended earlier in Season 4.
JMS apologized for the 'Grey 17 is Missing' episode. :)
You might also be familiar with Brad Carvey's younger brother, Dana.
[1] https://www.sandia.gov/xr/4th-annual-xr-conference/agenda/
Brad was, of course, the template for Garth. Dana first did the Garth voice as an impression of his brother.
That's it! I was struggling to remember his name. Just around the time of the Video Toaster, I was working at a small company in CT called Colorware. Tim Jenison wrote a Mac Paint clone for the Tandy/RS Color Computer II called CoCoMax. We bought the rights to it and paid him royalties on each sale. He made bank, IIRC! Soon after that, he created the Video Toaster and the rest is history.
I remember my co-worker saying that with the success of the Video Toaster, Tim had moved on from collecting cars to collecting airplanes.
The Commodore 64 before it was way ahead in graphics and sound for its era, especially for the price. PC compatibles didn’t even catch up to that 8-bit machine until EGA and Adlib and Sound Blaster cards came around.
By contrast the Apple Macintosh hardware architecture was much more limited. But it was also easier to extend without redesigning everything from scratch.
It still lacked protected memory and preemptive multitasking.
The Amiga OS still had far better multi tasking abilities than Classic Mac OS
That's interesting. If you have a moment could you expand on that? Thanks.
It's just that Commodore leadership was fundamentally extractive, and saw personal computers more as consumer widgets than platforms. The financial side of things was a bit shambolic, and they trusted the wrong money.
"Commodore was one of the Atlantic subsidiaries directly implicated in this scheme, but the commission was unable to find any evidence of wrongdoing on the part of Tramiel or Kapp despite heavy suspicion."
Commodore founder Tramiel didnt care one bit if he sold typewriters, calculators or cow hides as long as he could make money by screwing people over https://www.filfre.net/2015/04/the-68000-wars-part-3-we-made... The moment C-64 was released whole* (except one person) design team was "let go" and subsequently founded Ensoniq. Tramiel replacements were even worse because on top of not knowing a first thing about product they also didnt know how to make money.
Given that reputation, when I finally got WinUAE setup, I couldn't believe how awful Workbench 1.0 looked. "Well", I told myself, "I guess it was from the mid-80s. You can only expect so much. It's not bad compared to Windows 1.0..."
So...you can imagine my dismay when Workbench 2.0 (1990) and 3.0 (1992) looked...it wasn't garish anymore; it was incredibly drab, but still awful. Compared to their contemporaries - Windows 3.0 and 3.1, respectively, to say nothing of MacOS at the time - there was no contest. If you were doing anything besides playing games or video work with the Toaster I couldn't imagine buying an Amiga at that point, given what else was on the market.
By the late 1980s, colour monitors were nearly as good as a B&W one for showing crisp text and lines, and so grey/black on white.
When I visited one of my dads business associates who ran a software company, for example, the vast majority of PC's in their offices had monochrome text screens. A handful had EGA graphics cards and colour screens. I remember playing Zaxxon on one of them and finding it hysterical that the graphics and sound on their most expensive machines was worse even than on my C64.
The Amiga looked like sci-fi technology in comparison with what most people actually had in their offices or homes until several years in. Ironically if anything the significantly better graphics contributed to it being pigeonholed as a game machine despite the original Amiga looking like an office machine and being way too expensive for games.
The problem was not so much the original or enhanced graphics chips, which were groundbreaking in 85 and maybe even until ~'88 or so, but that AGA in 92 was way too little, several years too late as an upgrade to still justify the price premium on the Amiga. 7 years at that time was an eternity for the graphics capabilities to stand still.
Had AGA started a couple of years earlier, maybe Commodore would have lived long enough to complete their next two upgrade projects (AAA[1] and Hombre[2]), but with the chaos of Commodore at that time it's no surprise they didn't pull that off. I feel like Commodore was still in the 8-bit mindset of thinking they had time to milk their existing designs for much longer than they actually could.
[1] https://en.wikipedia.org/wiki/Advanced_Amiga_Architecture_ch...
By 1992, the 486 had been out for a few years. 386's with SVGA and soundblaster cards were getting pretty cheap. The writing was on the wall...
Even then we hoped for a resurrection because it still seemed possible - I remember we tried pitching a software dev. project to Escom in '95, shortly after they'd bought the Amiga rights. I'd co-founded an ISP, and another Amiga fan among my co-founders and I were considering developing an alternative Amiga web browser back when it was still viable for tiny teams to do so. But of course Escom went bankrupt a year later, before we'd gotten anywhere with them.
> If they had put AGA in the A3000 (1990)
Yeah, I agree. The A3000+, in other words[1], only 2 years before AGA. Such a missed opportunity even in '91/'92 - it was faster than than the A4000 (better memory bus, SCSI instead of IDE), and had a DSP for 16-bit audio recording and playback or a modem.... And of course in being designed for the A3000 case it would've been oh-so-much prettier than the A4000 bulky PC style case. In classic Commodore style axed without a rational reason.
That two year difference would've at a minimum given them the reprieve to possibly get AAA out (plagued by problems paying for test runs through '93)...
What could have been... I still wish for the feeling of a modern "Amiga". I contributed code to AROS for a while, but it's "too Amiga" in the sense that it accurately reflects AmigaOS 4.x for the most part, but what I really want is something that matched a modernised version of my rose-tinted nostalgic view of Amiga, and I don't know if that's possible, but I occasionally wonder if a Linux-based AmigaOS-inspired desktop environment might get me there... (of course, finding time to do anything about that is another matter...)
[1] http://www.bambi-amiga.co.uk/amigahistory/prototypes/a3000pl...
Hombre, their last attempt, was one one hand meant to provide a clean break by moving to a PA-RISC core (chosen to allow for Windows NT compatibility but in retrospect might just have deferred their death) in a dual-chip pair that'd combine the CPU, DMA, an upgraded blitter that was closer to a basic GPU (transforms, texture mapping, gouraud shading, z-buffering), a 64-bit RISC-like copper replacement, 16-bit sound, with a display controller on the other chip.
But to avoid breaking backwards compatibility, they also planned putting an entire AGA Amiga on a chip, and recompile AmigaOS, so they could end up with sort-of reverse of what we got with the PowerPC expansion boards or the older Janus Bridgeboards (putting an x86 CPU straddling both a Zorro and ISA buses, letting you run PC software at full speed in a window on the Amiga), of having the new CPU run the OS, and using the embedded 68k Amiga-on-a-chip to run legacy software.
A valiant attempt, but of course way too late - Commodore ran out of money before completing even the chipset before Hombre in their pipeline.
Hombre would've been a big break, though, with what looks like they had something resembling an actual plan for a very broad range of uses from the start instead of their usual haphazard Darwinist "survival of whatever nearly ready design still happens to please the right executives" Commodore usually practices.
It ranged from putting it on a high end graphics card, to set-top boxes, CD32 like entertainment systems, all the way up to high-end machines running AmigaOS and WindowsNT and based around a machine concept from David Haynie (Acutiator, going back to '91) that planned for exchangable modules for everything including the CPU, with the ability to even adapt the bus control account for different CPU requirements.
It's an agonisingly fascinating "what if" of alternative hardware, while at the same time in retrospect having some serious flaws (PA-RISC...) and probably being way too ambitious for Commodore even at its peak given the amount of discipline shepherding a project that ambitious over the line without some executive ego trip derailing it would've taken...
Such a classic. I remember playing this as a kid over and over just because I loved the music. I had no idea that it was "Paranoimia" by Art of Noise.
The decompression and simultaneous playback of multiple motion video clips and synced audio toward the end of the demo was extraordinary for the time (~1986). It was all custom coded demo-ware in 68k assembly language pushing the Amiga custom chips right down to the metal as there were no authoring tools to create this sort of thing.
I remember being shocked when I first saw it playback on an Amiga in real-time. Initially I thought there must be a VCR hidden under the table. Because it was distributed by Commodore Europe to all European dealers, Demo Reel #1 clearly influenced the evolution of the still-nascent DemoScene and it's been called "The mother of all demoscene demos." NewTek was figuring out amazing stuff right on the bleeding edge of possibility.
oh, when i read paranoimia this is the tune i think of XD
Edit: Tangentially related, it's well worth seeking out the film Tim's Vermeer about NewTek founder Tim Jenison trying to recreate Vermeer's style. It's fantastic.
I could imagine just pointing a 16mm camera at the Amiga screen as the most basic transfer option :)
I don't really recognize the interface as shown in these videos. The Amiga connection and the hardware board were long gone by the time we all saw this software. But I think the connection was real, wouldove to know more about how this developed over time.
"In 1993 NewTek released the Video Toaster 4000, an updated version that made use of the new AGA graphics hardware available with the Amiga 4000. In addition, the company released the Video Toaster Flyer, an add-on product that turned the Toaster into a full non-linear editing system similar to the Avid Media Composer that was taking the professional editing world by storm."
[0] https://arstechnica.com/gadgets/2016/03/a-history-of-the-ami...
> But these easy switching, transition, and titling tools – even if the aesthetic is dated now – could sure come in handy in 2020s software.
But NewTek still exist and their current line is a direct evolution from the Video Toaster of yore. The current TriCaster still has an interface that reminds of the original product from 30 years ago, that's pretty easy to verify!
4 seasons of 'Breaking Bad Influence' https://www.youtube.com/@RoseTintedSpectrum/playlists?view=5...
Son of a gun did such a good job Violet Berlin crashed his birthday https://www.youtube.com/channel/UCGDTjXnyGM5flG6Xk6fiMAg/com...
Did it simply come down to the coincide of the system clock being a multiple of the NTSC signal?
Video Toaster did get ported to Windows when the Amiga died, and NewTek are still around doing various broadcasting related stuff. I guess it's just less prominent when it's just another company doing pro video stuff behind the scenes rather than a company Amiga fans can point to and brag about as one of their few "wins".
That's fighting talk round my way.
Yes, the Amiga ended up declining, but it was ahead of its time with a multi-tasking OS, advanced sound capabilities and great graphics for its time (4096 colours!).
Some of the reasons Commodore kept doing so much better in Europe (to the point that Commodore UK management attempted to get financing for a buyout of their parent after the bankruptcy) was a mix of allowing the regional companies a lot of latitude to do their own thing (UK and Scandinavia was very games focused, Germany pushed more business sales) in smaller markets, not screwing their dealers over in Europe, and many of the European subsidiaries going full in on games more so than the higher end machines.
As a long time Amiga user (and Commodore 64 before that) it was really sad to see the fall, but Commodore was so deeply dysfunctional that it was just a question of when not if they'd eventually fail irrespective of whatever technology might fall in their laps.
Meanwhile, Commodore UK achieved most of their success by making games bundles that the US was very reluctant to try to push.
E.g. the Commodore UK "Batman pack" in '89 was near legendary [1][2] in its ability to drive Amiga sales.
Commodore UK did well enough that they tried to assemble a consortium to buy Commodore International when their parent company went bankrupt...
[1] https://www.generationamiga.com/2021/05/09/how-batman-change...
[2] https://www.pczone.co.uk/back-to-the-amiga-500-batman-pack-3...
They must have sold a few, but a whole wall was taken up by Commodore/Amiga machines, Atari ST's, and Spectrum. An Amstrad was located next to the Mac, and that got far more attention, but that too was rare.
I first saw more Mac's when briefly dealing with marketing/desktop publishing companies when I started working in the mid '90's, but only sporadically until the iMac.
Well eventually the PCs replaced the Amiga and the Unix workstations for all the video effects.
But back when the Amiga came out (1985), and then five years later Video Toaster (1990), PCs were still running... DOS. And Apple was still mostly selling monochrome Mac computers (I've got a Macintosh Classic at home which came out in late 1990 and it's still got a monochrome screen).
And 1990 is when it came out: developers had to start working on it before 1990. PCs were simply, back then, complete turds?
I was there and fully remember moving from my Amiga to a 386 PC. This fells like taking a step backwards of several years.
The Amiga was a machine way ahead of its time for its price.
I don't see how that'd have worked before Windows NT (1993) or Windows 95 (1995). As I remember it it's only half a decade later, around 1996, when 3DS Max came out, that people began to take the PC half-seriously for this kind of stuff.
Not a coincidence, and there was also an additional hardware feature: the "genlock".
Normally when doing graphics generation your software keeps track of the "vertical blanking interrupt", which tells you when a new frame has started. Normally this is generated internally. The Amiga let you lock the output video generation to an input video signal, so you could draw over a TV signal without having to digitize the incoming signal or use some sort of external chromakey system.
"In 2004 the Amiga version of the Video Toaster® went "Open Source", thanks to NewTek, DiscreetFX, Bill Evans, Aaron Ruchetta and a few others. "
All those fancy effects they did would normally require decoding incoming analog composite Video signal into RGB, sampling 3 channels, storing those 3 channels in dedicated framebuffer, having very performant effects engine juggling this huge amount of data around, then on the way out again encoding RGB back to Analog Video resulting in loss of quality. What Newtek engineers (Carvey?) did was a brilliant hack - Toaster effects are performed on raw undecoded NTSC samples. Amiga has no access to the capture framebuffer, its only used for UI and as a fancy graphical titler (like Sony HB-G900P MSX2 with built-in genlock, but much better). PAL video wouldnt work because every second line has inverted phase, shuffling raw samples would result in artifacts. PC wouldnt work because you still need Genlock and precisely synchronized 59.94Hz video output meaning now you need to build and ship custom Video card to replace whole Amiga.
That very same technique got reused on PC in 1995 by Paul Montgomery (Newtek co-founder https://en.wikipedia.org/wiki/Paul_Montgomery#Play_Inc.) in Snappy Video Snapshot LPT dongle. @TubeTimeUS on twitter did a Snappy deep dive, teardown and reverse engineering down to schematic and figuring out remarked "PLAY HD-1500" main chip is just a XC2064 FPGA. PLL + 30msps ADC + special 2Mbit video ram capable of holding whole field = this thing grabs whole one field of video all at once after perfectly synchronizing to 14.318MHz video clock. https://threadreaderapp.com/thread/1301990455182155776
As I said, it's all speculation, but there are just so many things that can go wrong in a transition like that.
NewTek did make a Video Toaster for Macintosh. It came in a box that connected to the Mac's SCSI port and was largely controlled via a Switcher interface on the Mac. You may have figured out that the box was a complete Amiga 2000 system with the Video Toaster add-in cards installed.
As the Amiga declined, NewTek saw the writing on the wall and released a Video Toaster for Windows NT PCs. Today, a turnkey version of this system is available under the name TriCaster.
But again, the sexiness just isn't there now.
It was the first time I can remember when people could do professional level work "at home" on "home computers"
Also the first video has 1440p options on youtube so why do you think it's compression giving bad quality? This is about as good as VHS gets. I think most people don't remember how bad it was on tiny CRTs.
Here is a dirty VHS with dropouts which looks WAY better:
And yet if you IVTC a film telecined for reproduction on VHS using 3:2 pulldown you end up with the full 480 lines at a rate of 24fps.
Furthermore, if you consider the ~3MHz in luminance bandwidth, you get ~240TVL which works out to ~320 "pixels" per line at the NTSC DAR of 4/3.
Chrominance bandwidth and analog noise notwithstanding, I'd say that ~320x480 is a fair bit better than "240p".
And, for the record, VHS sucks. It just doesn't suck as much as you're claiming.
Finally, Laserdisc FTW.
Even at 1440p the video has massive MPEG blocking, it's been heavily compressed after being captured off tape. VHS has not got MPEG-like compression.
https://www.youtube.com/watch?v=8K8dUkeDZTM is an example of a badly-worn and therefore extremely "speckly" and dull VHS tape that I captured a while back. Youtube has a hard time with the chroma noise, but I didn't want to overcook it with denoising etc. so I just left it as it is.
Notice how much smoother everything is?
https://www.youtube.com/watch?v=ZPmCygZIjio is a capture of a very damaged Sony 8mm analogue tape, again with a lot of dropouts. Notice how there's no MPEG blockyness?
These aren't even especially good captures, and were done off a not-properly-set-up "industrial" VHS machine which desperately needs realigned (and probably new heads), into a DV camcorder used as a DAC into a Firewire card.
For real though, can't one just... not post about stuff you don't know about?
https://www.freevideoworkshop.com/whats-the-difference-betwe...
VHS has 240 *horizontal* lines of resolution, meaning that a grid comprising 240 alternating *vertical* black and white stripes ought to be resolvable as a bare minimum. This corresponds (roughly) to 2.5MHz of luminance bandwidth. This is also confusingly named, but there you go.
Youtube's 240p resolution is lower quality than VideoCD, and far *far* lower quality than even fairly manky VHS.