If you play Entangled, Anchorhead, All Things Devours... the gameplay it's far above an AI can do. In ...devours... you have a time travelling puzzle where you must avoid a paradox with yourself. Good luck with that. And that's a game that will run under Frotz from DOS/Windows 95/old Linux/NetBSD in a 486. Or your basement Raspberry Pi, without even sweating a cycle.
Put a Pentium MMX or a basic RpiA, play Galatea https://www.ifwiki.org/Galatea or Counterfeit Monkey https://www.ifwiki.org/Counterfeit_Monkey and then enforcing an AI to create a coherent game with narrativeness, feelings and drama (without being formulaic on speech or narrative) without shitting itself over a few iterations of gameplays it's a dauntisk task.
And these are text games, I repeat, an Amiga, Atari or a 486 could run without too much hazzle. Yet they are created with trivial tools also runable in a Pentium machine from 1997.
Yet an AI can't reach these levels of gameplay even if they tried. Because maintaing coherence on described media with full of twists and easy to create "hard" puzzles like nothing (for an Inform6 progrmmer) it's a very hard task for a machine having to do plays on semantics.