In the meantime, for the current version of TPMouse on the dev branch, to change the remapping of arrows and mouse buttons, you need to edit `keybinds.au3` in three spots:
1. the virtual-key constant at the static array at the top
2. the hotkey string at the static array at the top
3. (this is really poor UX I know) in the static struct declaration inside the respective callback function, change the referenced virtual-key constant.
The list of virtual key codes can be found in `vkeys.au3`:
https://github.com/EsportToys/TPMouse/blob/dev/vkeys.au3
So for example, to remap mouse1 from F to A, I need to do the following:
Line 10:
<<< before >>>
$mb1 = [ $VK_F , '{f}' , callback_f ] , _
<<< after >>>
$mb1 = [ $VK_A , '{a}' , callback_f ] , _
Lin 68: <<< before >>>
Local Static $struct = DllStructCreate('ushort MakeCode;ushort Flags;ushort VKey;'), $vkey = DllStructSetData($struct,'VKey',$VK_F)
<<< after >>>
Local Static $struct = DllStructCreate('ushort MakeCode;ushort Flags;ushort VKey;'), $vkey = DllStructSetData($struct,'VKey',$VK_A)
As for changing the activation hotkeys, if you wish to use a different modifier other than CapsLk, change the vkey code on line 74, 90, and line 107 of TPMouse.au3; for example, to change it from CapsLk to Alt:Line 74:
<<< before >>>
Case $VK_CAPS
<<< after >>>
Case $VK_ALT
Line 90: <<< before >>>
If $VK_Q = $struct.VKey And Not ( $sks($VK_CAPS) Or ($sks($VK_LSHIFT) And $sks($VK_RSHIFT)) ) Then Return
<<< after >>>
If $VK_Q = $struct.VKey And Not ( $sks($VK_ALT) Or ($sks($VK_LSHIFT) And $sks($VK_RSHIFT)) ) Then Return
Line 107: <<< before >>>
If $sks($VK_CAPS) Or ($sks($VK_LSHIFT) And $sks($VK_RSHIFT)) Then
<<< after >>>
If $sks($VK_ALT) Or ($sks($VK_LSHIFT) And $sks($VK_RSHIFT)) Then