I'm curious what you mean by this.
I'm curious what you mean by this.
My napkin math and some googling (with the information I could find at the time of release, so probably inaccurate in multiple ways):
Quest 2= ~18PPD
Quest pro = ~20PPD
Quest 3 = ~25PPD
Apple Vision = ~36PPD
Real life vision 60-120PPD
1920x1080 27" screen from a "normal" distance is roughly 36PPD.
So I think Apple vision will feel like previous generation of screens (pre "retina"), and it makes sense why they pushed it so far. I wouldn't want to look at anything with worse quality (720p for example). And this is just talking about "pro" developers that use multiple screens.
1. No noticeable lag due to very high refresh rate
2. The viewpoint and perspective of the cameras mimics your actual view almost exactly
3. AR-first, and user-friendly VR shows other people when they approach you
4. Quick, accurate eye tracking and comfortable gesture controls
they haven't released anything yet
And they’ll have a few years more experience and refinement.
By then Meta’s similar device may not be enough, or even if the hardware is up there the lack of experience on high-end AR may end up showing.
Quote "Vision Pro, on the other hand, is primarily an AR device that just happens to have a few VR features"
https://arstechnica.com/gadgets/2023/06/hands-on-with-apple-...
I'll argue that the one major difference in Apple's approach is they're going with multi-app support out of the gate. It positions the device as a low friction compute device instead of an engrossing entertainment device.
...but that's just software and I think it's within Meta's reach. It'll be interesting to see when Meta decides to make the pivot themselves and how much of Apple's custom stack will need to be replicated and how far ahead they actually are.
Consider that the Vision Pro not only runs iOS and iPadOS apps without modification, but also the fact that you can modify those apps to progressively adopt visionOS features.
To me, the killer software differentiator is that the Vision Pro will likely let you do most things you want within the headset. The quest requires you to take it off to do non gaming things or use often subpar web interfaces instead.
In theory there's a play for Meta to lean into deeper Android app compatibility. The apps do currently run on the device. The issue is the lack of Google services and app store but perhaps Meta could make it work or make a deal.
I do think Meta still lags behind on the app store front, both from a consumer and dev perspective. They've focused on gaming and they've done well to bring up a very solid game console but it's not the same thing. Their biggest gap to catch up on is the app side of the store and they have to do it through jeers that they've abandoned gamers.
I agree with you that Meta could make a deal with Google. Though at the same time, they want to own their platform and I can see their desire for that get in the way of true Android app compatibility.
And yeah, I liken the Quest to a console whereas the Vision Pro seems like a computer. It’s a good console but Meta clearly want to make it more than that but I’m doubtful they can.
I do expect Apple to rapidly implement all this though and do everything better at the same time, so it's very exciting.
[0] https://developer.oculus.com/documentation/unity/unity-share...
They’re smart to set a minimum bar for quality experience and work on future applications over time vs Meta and Google’s typical approach of developing beta products in public.
Quest Pro doesn't seem to know what it is; its an over-priced Quest tottering about in Professional Heels, showing a leg at the productivity types as they walk by scratching their heads.