Baldur's Gate 3 lead writer on the spiderweb formation of the game's 17k endings
gamesradar.com
gamesradar.com
You can roll a die five times and get 8000 different endings. It sounds like they're trying to use numbers to make something sound more impressive than it is because they know people won't do the math.
Rounding up I presume
If each ending just the linear combination of 5 different choices? Or are they actually creating something new for each combination? Essentially, how independent are those 5 choices?
An ending that is 5 different cutscenes smashed together isn’t impressive. But if those 5 choices interact than things get more impressive.
There's no way they wrote, designed and recorded 17000 endings with even minutes differences. This will be a standard "your choices matter" ending that has like 6 cutscenes and each cutscene has maybe 3 or 4 variants spliced into it depending on your romance options, alignment, and completed quests.
I almost guarantee it's nothing we haven't seen before in games.
I'll happily eat my words if I'm wrong.
> 17,000. That's how many permutations of Baldur's Gate 3's ending you might come across, the result of hundreds of choices across dozens of hours of gameplay.
BG3 will set the bar for DnD in video games. Hopefully...
My only hope is they open to tools to the community the same way Neverwinter Nights did.
The world feels too dense, the plot is about traveling but it doesn't feel like you are traveling anywhere, it feels like you are playing in a kids playground where all attractions are right next to the other attractions