Inconvenient Truths about TypeScript
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fettblog.eu
If all you have are TS developers, writing a CLI in TS is not just fine, it's the right decision. Forcing Rust upon them is not going to make anyone involved more happy.
[1]: https://andrewkelley.me/post/not-a-js-developer.html
[2]: The creator of Zig[3]
[3]: https://ziglang.org/
A lot of common screwdrivers can turn Philips head screws enough to get the job done.
I'm in a TS shop, 95% of our code is TS. I would assume that almost everyone we've hired knows at least one compiled language but that language might be C++, Go, or Java. The only way to write a CLI tool that anyone at the company can edit is to write it in TS and so, indeed, >90% of the CLI tools we write are in TS. Works fine.
The only way? If you know C++, Java, or Go, even Typescript for that matter, they are all almost exactly the same. There is a little nuance with respect to setting up a project idiomatically, but once that groundwork is laid anyone can come along as they're simply going to copy the structure and style of what is already there anyway.
You might think so! Having seen this tried in multiple 100+ engineering orgs, I think empirical evidence is against you. CLI tools can get surprisingly complicated (or use a surprisingly complicated set of language features). Many engineers will simply give up if a solution is not obvious in the first 5 minutes.
The end result is you have a lot of team A asking team B for a minor feature or fix to team B's CLI tool, or worse, team A just writes a hacky workaround to the broken-ness in the CLI tool.
Most people just don't care enough to put in the kind of effort for anything but the easy path.
Sure I could ask my devs to write our CLI tools in Rust, and some of them would habituate to both languages but there’s no denying it’s a higher mental burden to split training time between two languages, or three languages.
Maybe most people are not good human based on your definition.
And in general I expect that the actual work I'm doing will be more interesting than the programming language I get to use. I really enjoy learning new things, and digging into new programming languages just for the sake of it, but when I need to actually ship something I don't want my programming language to be the exciting part of what I'm doing.
If by TS you mean Javascript with ": any" tacked onto the end of each variable, then perhaps. Actual TS proficiency is rare, in my experience.
But if proficiency is a concern, you're not going to slap any random web developer on a command line tool project. It is an entirely different skillset. Amongst the developers proficient in command line tools, I expect the common language they are familiar with is typically not TS.
This isn't even a lack of proficiency, this is just hiring bad people. Who doesn't know how to annotate a type? That hardly takes Typescript "proficiency," you can learn it in 5 minutes.
If there was some specific reason to hire Typescript developers, maybe.
But across an organization, many developers won't be working on Typescript projects and there would be no reason to hire based on Typescript ability for those projects. It may be one of the few language all developers have some familiarity with, as proposed earlier, but that doesn't mean it is the language all developers focus on.
And when hiring developers with a background in building command line tooling, it is likely that Typescript has never been a language that has garnered their attention.
> Who doesn't know how to annotate a type? That hardly takes Typescript "proficiency," you can learn it in 5 minutes.
Typescript is its own language – one that is even turing complete. While you likely can learn it in 5 minutes, same goes for any language, including the aforementioned Go, Rust, and Zig. Proficiency takes quite a lot longer, though.
There are other considerations to take into account, too: in an environment that commonly uses `npm`, a JS or TS package may be the easiest way to distribute your CLI tool. Especially if it's a tool intended to be used in the context of an NPM-based project.
For what it's worth, I have published CLI tools: `downgrade-build` is written in TypeScript, published with NPM, and used by my other NPM packages. `dabl` is written in Rust, published on crates.io, and honestly will probably only ever be used by me but it's useful to me :).
I do agree that is boring, but it also pays the bills!
Where I live, (a) there's much more junior and mid-level talent with 0-2 years of experience than anyone else, (b) talent is far more likely to have TS/JS experience.
If you hire for JS talent, you ship. If you try to hire anybody else, you struggle to hire, struggle to collaborate ("I don't know X, so I'd prefer to open a ticket than to struggle and open a PR to that other team's repository"), and therefore ultimately struggle to ship.
Startups should run on the JS ecosystem by default and only write code in other ecosystems if there's a very good reason to do so (business competitive advantage, JS ecosystem options are severely lacking...).
But that's never going to be the best tool for CLI development, and someone with no experience outside of JS/TS (or any single language) is never going to be the best engineer.
The best business decision is the only relevant decision in the real-world, unless you're building the software as a hobby and you're willing to essentially self-fund the development without regard to anything else outside your own enjoyment.
If it's not your hobby, then you don't get to build perfect software, you get to build software that people are willing to fund (either through investment or purchase). People are only willing to fund software that ships. Professional development is an endless struggle to manage the sources of imperfection in the codebase; shipping perfect software is a pipedream. Shipping necessarily requires getting comfortable with shipping something imperfect and improving through iteration by shipping some more. So the first thing that you need to optimize for is shipping, and that is a function of who you can hire, what skillsets they have, and organizational design (including making cross-team collaboration easier by choosing standards, including language standards) that promotes shipping.
Should you be so fortunate that you have many, many people purchasing your software, or your investors (or CFO/VP Finance by proxy) are convinced that you need to leave the JS ecosystem to attain or preserve competitive advantage, then fine, build your CLI in a language that offers more technical advantage to building CLI tools. But that's not the default.
This feels a lot like a self-fulfilling prophecy that Javascript just happened to be chosen for.
- Javascript is "easy" and the only option for browsers, so lets teach it to beginners.
- We have all of these beginner programmers who can't work on the backend without learning a new language, so lets put javascript on servers.
- CPU, memory, and bandwidth have continued to become cheaper, so lets just run everything in javascript because "we can"
- Let's hire javascript developers because we've made them the easiest to hire for
- It's too expensive to use a different technology because our entire engineering team is javascript developers
I honestly can't fathom the reasons why we've encouraged Javascript to eat the world, but I don't think there's any arguing that it has. Is this good or bad for business in the long term? My personal take is that it isn't, but there are enough variables to make this really difficult to say with any kind of certainty. It feels more like we've just:
- Lowered the bar for acceptable quality over time
- Convinced ourselves that the Javascript ecosystem is a one-size-fits all optimization for time-to-product
Who is "we"? The scenario isn't some God-like figure who made the decisions and handed them down to mortals to live with. The reality is more like evolution (one you actually described very well), where many different, independent players are each working in their own interest.
> Lowered the bar for acceptable quality
Define "quality". Especially given the evolution prism, I'd argue that quality is not a rubric like "best technical performance" but rather one like "permits as many people as possible to engage with as many parts of the stack as possible." With that definition of quality, the JS ecosystem is by far and indisputably the king of the mountain. Graveyards are littered with many "best technical quality" options (Betamax, Itanium...).
> time-to-product
Nitpick, the term is time-to-market. What matters is not just building and shipping your MVP (which can be done by one person, who can choose whichever technology stack) but continually shipping at high velocity over time as the company grows, the original engineers leave, etc.
"we" is everyone in the industry. I recognize it's more of an evolutionary thing, it's just my stance that the current environment is pushing us towards an evolutionary dead end.
> Define "quality"
I also agree that software quality is fairly subjective depending on your lense, unfortunately. For example, I wouldn't view quality as permitting as many people as possible to work at every level. Diversity of ideas is great, but I want those ideas to come from folks who have the skillset. If someone who roofs houses decides to pour foundations without gaining the proper skillset or picking up different tools I would view that as a loss of quality, not a gain.
> the term is time-to-market
I chose time-to-product fairly intentionally, because I think the benefits of something like Javascript start to rapidly decay once you start approaching any sort of product maturity. The problem is teams rarely optimize towards stability and quality until they have literally no other option
When the industry/society comes around and finally can get behind the idea of requiring licensing for software engineers to practice, get back to me :) . Until such a level playing field is imposed on all players, such practices impose a cost that your competitors are not paying, and they will out-manuever you and out-ship you.
> start to rapidly decay once you start approaching any sort of product maturity
Perhaps time-to-maturity then? Because it's besides the point that maturity is a characteristic necessarily of successful products. You find success by iteratively shipping.
> teams rarely optimize towards stability and quality until they have literally no other option
First make it run, then make it stable, then make it optimized. Pre-mature optimization is the root of all evil. This additionally lends focus to why the business can get behind such efforts: you need product flexibility to grow from $0 to $Xmillion/year, then you need to protect the $Xmillion/year so that it's not at risk from incompetence, hackers, etc., then after your user count stops growing, you continue to grow profits by cutting costs (e.g. by using more efficient languages like Rust that let you serve the same customers on less hardware).
The only way I’m going to learn a new language is if my work requires it and makes time for me to learn it. Well, we have far too much work to do to carve out time to learn new languages, so they just keep us using what we already know. That’s fine with me. I receive a hefty six figure income to pay for my life outside of work.
Does it change anything to reframe this as having a common denominator across all developers? As in, rather than “All of my developers know only TS” to “TS is the common language all of my developers know”.
Particularly in small companies I think it makes more sense to focus on a restricted set of tools and technologies. It makes interviewing easier, ensures mobility of hires to different areas of the code, and produces an easier onboarding experience for new team members.
> It is also boring using only one programming language every day
Interest and passion come from more aspects of a project than the language it was written in. Some projects are interesting because of they incorporate cutting edge research, some because they have highly visible impact on users, and others because the solution involves a careful balance of design constraints. Choice of (or diversity between) language doesn’t have to be the distinguishing factor that makes a project interesting.
But I think you're making a mistake in assuming they mean someone should force a specific language on them. In practice nearly every working TS dev knows something else, python, ruby, elixir, yeah maybe go. They should choose one of those other languages for the tool. A specific one doesn't need to be forced on them, just the decision that it should not be TS.
Companies should be properly staffed to support the platforms they're distributing on. If you're building a CLI tool, you should have devs familiar with doing that use an appropriate language. You should not repurpose front-end web developers to build the CLI tool in a web front-end language just because that's all they know. That's pushing your business, training and hiring problems down to the user.
Not to say web front-end devs can't make great CLIs (or servers)! It's just that they should train up on an appropriate stack if they're going to do so.
That's his point, though. Command line tools require a different skillset. If a team has only worked on browser applications, they won't have the skills for command line tools and will need to learn them. Taking time to learn contradicts the grandparent comment, which suggests that people should stay in their lane and that there is nothing worse than forcing developers to work on things they are not already familiar with.
If one is going to hold that developers shouldn't be forced to learn on the job, even if by way of fellow teammates trying new approaches that others will need to maintain, you simply can't have them working on CLI tools and bringing on new teams that will operate independently is the only way to see movement into new areas.
My comment said no such thing. There is a difference between "types of applications you build in a language" and "language" (the first 7 words in the earlier one). It is much easier to learn how to write a different kind of application in a language you know, because you already know the language. You have to learn less.
I'm not sure why you're putting things as if I've made some absolutist statement. All I'm saying is: You only have the resources you have, and the efficient way to use them (especially in the long term) is not to leave architecture and implementation to a team that knows neither the language nor the environment.
I think there are much, much worse things than this. Most of the time, I would count among those things the humongous downsides of JS, but it depends on your situation, obviously. There are plenty of cases where you should use JS/TS. But if I only knew TS and had an opportunity to write a CLI in Rust, I'd jump at the opportunity. It's not always the case, but lots of things are appropriate to use as an excuse to learn something new.
Could you explain these "humongous downsides of JS"?
I do acknowledge I have a lot of bias, though, because I work at a TS shop where the primary reason we continue to use it is because we always have. The longer I have to put up with it, the more I feel like this is a broken foundation to stand on
And I wouldn't strictly differentiate between these areas. My game development experience helps me to write better backends and frontends alike. They are separate insofar that you have to learn each environment to be able to write idiomatic code, but it's not like you can't re-use parts of your knowledge across all of them.
It was a bad combination of "green" JS engineers writing servers and a new batch of fresh FAANG veterans mentoring them into writing extremely complex and expensive systems. There is a large dollar value attached to this fiasco.
It sounds like you have a bone to pick - because when was this ever not the case? Most developers of any generation don't really know about the complexity of distributed systems. Some developers do, even in "the cohort of engineers" who you say wasn't taught this. People using inexperienced (in the topic) developers for complex systems is not something new either. People use who they have.
Another one would be to pick Java or C#, but the stereotype of a developer like that is that they will overcomplicate and make a heavy, enterprisey back-end; Node backends feel lighter, so I can again understand why they would rather have a Node / JS type developer, they're more pragmatic.
Ideally you'd get a "polyglot" developer, or a developer who has embraced that language is just an implementation detail, someone who can see beyond a language and its ecosystem and stereotypes. But the hiring pool for those is small, and convincing them to work for your company is really difficult if it doesn't do anything exciting, new, or cannot pay a lot.
That's kind of the approach I'm proposing. Don't care about the language, use the one your developers know best, because the language itself is just an implementation detail, while the proficiency will help you in any language. You're not going to get a large group of great polyglot developers, so you have to reverse the process and choose the language your developers know best.
I'm not saying that performance, memory consumption etc. are completely insignificant. I myself prefer to use faster tools that use less memory. But if all you have is a bunch of Typescript devs, and you want them to develop a CLI, you're not going to get a better result by telling them to do it in Rust. To get a better result you'd have to tell them to learn Rust and work in it for half a year. And yes, that would be better for users in the long run, but that doesn't mean it's realistic in all cases.
Just write it in C# and take the afternoon off.
I was with you when you said command lines, but servers? JS is a fine choice for servers. I haven't seen Rust do anything on the server but slow people down, and I have found people who think they know Rust don't really
Plenty of people are productive in JS, and when working with ES6, it can even be comparable to immutable functional languages. It's on the team if they aren't reviewing code or are allowing bad habits.
I disagree. JS is single threaded. Sure there are some hacks to kinda, sorta get around that, but it's the nature of the language. Tying yourself to a single thread or dancing around that is an unnecessary restriction that compiled languages aren't going to have. JS is designed for web pages, not servers and not apps.
Multithreading is a nice to have; it has a bunch of costs around needing to introduce locking and synchronization primitives into the language, those costs aren't the worst thing ever but it's often nice to not have to deal with them.
Python has async, has green threads, and has OS threads through the multiprocessing module. The fact that it has the GIL does not mean, that it cannot use OS threads or multiple processes. JavaScript in comparison does not have multithreading. NodeJS itself is multithreaded, but you cannot put application computation on those threads. You will need to use worker-threads and basically like PHP run multiple instances.
However, neither of those languages is particularly nice for using the multiple cores available in modern machines anyway.
JavaScript's async IO is plenty fast for any typical web use case, and the marginal savings you might get from having a few fewer servers will be more than made up for by the time your team of web developers (who already know JavaScript) wasted learning Rust or Zig.
Zig looks promising, but the ecosystem isn't mature yet. Suggesting that Zig can replace a production-grade server based on Express.js today is.. madness.
> completely ignoring the ecosystem that makes shipping projects possible in the first place.
There are so many bad js libraries out there, more than any other language I've ever seen. There's no special sauce in the JS ecosystem, there's tons of libraries available for any modern language (not Zig, I included that as it probably will get there). There's nothing you can do in JS that you can't also do in Go and the quality of the library your using is going to be much higher than whatever's on NPM.
Are you a working web developer? If so, can you give a concrete example of a web application you've worked on that required multithreading on the web server?
I've needed it client-side to avoid freezing the UI with heavy computations, but in all my years working on server-side code (in PHP, Java, Ruby, JavaScript, and Python) I have never wanted to manually create a new thread on the server, even in Java where I could have!
> I've also noticed that devs that understand how to do multi-threaded programming are the most proficient.
Knowing how to do multi-threaded is different from insisting on using a language that supports multi-threading on a project that will never require multi-threading. I've noticed that devs that understand their project requirements and don't engineer for problems that the project will never face are the most proficient.
Yep, I'm a working (and successful) developer who has built a lot of different types of programs, often web servers.
A concrete multi-threaded example would be a web server that federates to Mastodon (which is quite noisy and benefits from having the "bridge" be in its own long running thread(s)). Really anything with long running processes that aren't keyed off of ux events is best done with multiple threads.
When I've run into specific cases in TypeScript projects that require that, I've tended to just spin up a new long-running service for those requirements.
But then you're not sharing memory and have to rely on message passing... it's all doable of course, but this is just one of many examples where the language will hold you back.
Compiled GC languages? Maybe. There's a reason Go is exploding, even though it's type system actually sucks.
I've actually never heard this before, can you elaborate? Typically it's expected that the compiler will give you better errors than what you get if your app crashes at runtime.
In JavaScript, I return whatever I want and the garbage collector handles it. Slower, but perfectly fine when my servers main job is waiting. Using Rust instead is not just "better errors," it's more potential for errors. If CPU cycles aren't important for my app, why not just use Typescript? Rust is not just "JavaScript but with better errors," it's targeting a completely different use case.
If you want a fast, multi threaded language with a good type system, you can do it without Rust. C# is extremely fast, and in some use cases, faster than Rust.
That's not true of any of the languages I've listed. You may not like the borrow checker, but it's not manual memory management. Also, Go has a garbage collector you don't manually manage memory there. I don't think any of these languages would be considered "low level".
But no, just because Rust has a borrow checker doesn't mean you aren't manually managing memory. It just means there are guard rails for it and the way you do it is different. Here's the gut check, does Go not allow me to use a variable because it's location has already been freed? That's what automatic memory management looks like. Not only does Rust not have that, it's even more complicated than c++ RAII in some places
This statement is the reason we're all having to use Electron applications.
The amount of tooling that you need to use to surround your JavaScript code to make it somewhat correct is insane.
You're using a dynamic language. There is literally a whole slew of bugs that you cannot detect until you actually run the code.
You do get those things with Rust.
Getting Rust (same like when I used F#) to compile is hard.
But claiming that that is the reason JavaScript is faster is actually a reflection of not understanding what this compilation does for you.
I didn't even kind of say this. Rust is complicated for reasons beyond compilation. I actually like F# and strong type systems.
> The amount of tooling that you need to use to surround your JavaScript code to make it somewhat correct is insane.
There's no practical evidence of this, it's just a feeling you have. Big systems are built in dynamic languages fine.
> This statement is the reason we're all having to use Electron applications.
How is "JS is fine for servers" the reason you have to use Electron apps? Pick a topic. I am not overapplying JS
> You're using a dynamic language. There is literally a whole slew of bugs that you cannot detect until you actually run the code.
If you're using Rust, you're introducing a whole slew of bugs that you cannot detect unless you compile the code, and that you wouldn't run into in a GC language. And you're potentially doing it for no benefit because you don't understand servers aren't typically CPU bound.
Why choose Typescript over any of the other hundreds of languages that transpile to JavaScript?
There may be a few exceptions that were designed from the outset with JavaScript in mind, but then you're back to being at the mercy of JS quirks.
For me (and, I would argue, for pretty much everyone), that would probably be whatever programming language I am most familiar with. Unless the language has huge barriers compared to another one I am somewhat familiar but less familiar with.
I wish the dogmatic hate on JS would stop, it was boring 10 years ago, it's still boring.
Even if that part of the desired outcome is true (it's not though, as it rarely takes into consideration long term benefits and focuses purely on "instant gratification"), people who go to online programming forums as HN are hobbyists. And hobbyists do care about tools. You can't expect enthusiast to have this boring approach of someone who simply want to finish job on passable level and get the fuck out of office as quickly as possible.
And even if you are not a hobbyist, using a computer to do your/some job for you is literally what programming is about. So dismissing the topic of improving that process with better tools is simply ignorant
In a hobbyist mentality, go wild! Do whatever makes you happy. In a professional, business environment I want to deliver outcomes first, my personal happiness comes from delivering those outcomes so it matters less on the technical choice.
The Javascript hate is absolutely warranted.
Of all the languages you could pitch to someone already familiar with JS these would be at the bottom of the list. You want something dynamically typed, well trodden, and with a huge package ecosystem which to me sounds like Python or maybe Ruby. But honestly JS minus mountains of tooling is a really good general purpose language.
Zig may be useful in some contexts but it’s also in beta and it has a bus factor of one.
Rust is unnecessary for most projects that don’t need the extreme degree of efficiency it offers and would rather have a GC do all that work for them.
Go is fine, if you get along with it. Many people don’t like it because the type system is from the 1980s, but if you like that kind of thing then go ahead.
I genuinely don't understand how someone could make a statement like this. You mention command line apps and servers, but surely whether TS is the best solution would depend entirely what you're trying to achieve. If there's a great NPM library to help you with the problem you're solving why wouldn't you use TypeScript?
Not to mention the fact that TypeScript servers when paired with web frontends have obvious advantages. One project I worked on involved analysing 3D objects then visualising this on a web app. The simplest solution we found for visualising the analysis we were doing on the backend was just to build it all with Three.js and TypeScript then use common libraries.
I'll also note that good JS developers are generally competent enough to avoid "bad habits" and that "bad habits" in my experience are not isolated to the JS ecosystem.
Here are the criteria I'd use for choosing a language for a web server, in order of importance:
1. What does my team already know?
2. What languages have a robust ecosystem of web-related libraries?
3. Static types are better than dynamic if the team is larger than 1 or if the project will last more than 6 months.
Performance considerations might come in after this if there are still two languages left to decide between. But judging from those criteria, I think you can see why TypeScript would not be a bad choice for a full stack web team.
Learning a new language should be a frequent thing. I don't know how many languages I have learned, but it has only ever increased my understanding of computer programming, advantages and disadvantages of approaches and it certainly has made me a better engineer. If a business does not want better engineers, sure, stick to the "we can only use what we already know!" approach.
Let it take 2 weeks for people to learn a language! So what? It will pay off in the long run. You will have more experienced engineers, we have a less limited idea about computer programming and how to solve programming problems well, since they have gotten into contact with other concepts from other languages. You also get a more flexible team, that can accept building better and safer services, using the right tool for the job, instead of shoehorning everything into their only one language. You will open up more ecosystems for your whole business.
This is a joke, right?
It's enough knowing client/server types move together, avoids null/undefined/[]/0/falsy edge case bugs, param/return mismatches, etc.
And do what?
Perhaps it's my experience with a somewhat large(150k LoC) pre-CommonJS codebase, but I get the feeling that the language is being presented as much more intimidating than it really is.
Yeah, strange things happen when you add an array literal to an array literal, or do any sort of type coercion really.
My advice is: don't do it then. Seriously, you have to actively try to even encounter these quirks - especially now that we have language constructs like template strings, which prevent most such issues.
So, the better advice is, real world can't be perfect, live with it and move on than complain. If you have so much to say, you're better off contributing to the project.
It is important to understand that you are not "using typescript". You are in fact adding a layer of code on top of javascript. This layer is a variant of javascript, adds tooling and requires additional effort. One overlooked aspect of typescript is that it requires of typescript to read it. If you publish your typescript code, for example in an open source project, it is less accessible to javascript programmers.
The tradeoff between these two is something that is use case dependent.
As a sole developer, after a couple of attempts I am adopting option #3. Instead of
`function dosomething(params) { console.log("%s, %s",params.duck, params.dog)}`
I now write
` function dosomething({duck, dog}) { console.log("%s, %s", duck, dog)} `
I find this gets me at least 50% of type problems that I usually miss, and the cost is extremely low.
As a sole developer who needs to be extremely productive I simply can't afford typescript. I can afford this. And maybe there are other easier-to-use ways to catch other type problems?
- extremely verbose
- even further verbose and hard to read compiler errors
- advanced uses require extreme prophiciency in TS
- poorly typed libraries (including the standard ones, for easier transitions to ts), e.g. JSON.parse returning `any`s
- untyped error channels. Got a function that can throw an error? You can't type it unless you change the shape of the returned type to some ADT like `Either<A,B>`. Have a promise that can reject with some generic error `E`? Well, `Promise<A>` takes only one generic argument, the errors are untyped, so you need to use stuff like `Promise<Either<A,B>>` and handle it manually or with external libraries.
- Hard time to implement many kinds of stuff with a fluent api (meaning stuff like Foo.get().map(someMappingFunction).call(Baz) needs to be implemented as `get`, `map`, `call` as separate functions, not as methods). This is what forced `fp-ts` to go for `pipeable` APIs ( pipe(get, map(someMappingFunction), call(Baz) ) rather than the fluent api before. It also led for a period the `effect` ecosystem to write their own extensions for TS, called TS+ [1]
[1] https://dev.to/effect-ts/the-case-for-ts-18b3
With all of that being said, TypeScript is one of the most productive and efficient and flexible programming languages out there, I know very few languages that allow to write so many kind of software for so many kind of platforms. TypeScript's structural typing has a long list of pros, and for functionally-inclined developers like me TypeScript allows to express and implement stuff that other languages e.g. Haskell cannot such as more generic typeclasses like Ordering, Eq, etc, without the same being "attached" to the type itself and being unique (which has no mathematical foundation, there's infinite ways to implement a sorting on any kind of type, there's zero mathematical reasons why there should be only one).
How do you type it?
[1] https://www.typescriptlang.org/play?#code/C4TwDgpgBAUgygeQHI...
In every single decent language with a static type system you'll have to convince the type checker that data coming from outside the boundaries is of a certain shape by parsing it. If you're not doing it, then you are implicitly assuming it's of some type and you risk runtime type errors.
E.g. in Elm you do have to parse every single thing coming in from outside the boundaries both from http requests or other external ports.
This is the part that's missing. Or more completely there's no runtime types at all. So you can't do stuff like:
result = fetch....
if(result is User){
return result
}else{
Throw error
}
The mechanism TS gives you to do that is essentially recreating all your type rules in a validation. Which is keeping the same information in two places and risks them getting out of sync.Most people pick up a library that generates the types and validations for you to solve this. Which works but it's kind of weird that you have to.
Why would it?
Which static languages include automatic parsing at boundaries? Elm sort of does on ports, but that's like the only example I can think of, I'm perfectly sure that I may not know enough about it.
However, grabbing Zod or io/ts is a lot less work and with tools like https://quicktype.io/typescript or https://transform.tools/json-to-zod you can paste in an API response, copy over a validator and export a type. My homegrown validator classes won't be nearly as clean or as quick.
Javascript is easy to write and understand, easy to play with, without transpiling, e.g. in your browser. When you write code in the native language, you know what you write, how it will run on the system. When you write in Typescript, it generates some Javascript that is sometimes hard to recognize as your code.
Every time I have tried to compare the output of `tsc`, I have reached the opposite conclusion.
It's incredibly faithful most of the time. And when not, it's consistent. So if you understand why it does what it does once, life becomes much easier.
Perhaps you are referring to minified code. Even then, with source-maps correctly setup, I rarely if ever have a reason to leave TypeScript-land.
Without the type-checker, my productivity (and sanity!) would likely be cut in 1/2 or more.
I'd be very interested in examples that resulted in your opinion.
TypeScript seems to be losing the plot to its own movie, turning into a sprawling, complex language like C++ or Scala - the "choose your own adventure" type.
Do what is the easiest for you and your team.
In other words you can view the rise of Docker as saying, “give me your scripts and I will give you this magical unicorn called a container image, which can be used to run your script like a single executable.” People did not use Docker for its security features (the people who cared about that used VMs before Docker and put Docker into a VM after), but for its operational feature. If anyone had understood this before the rise of Docker, I think they would have architected Docker differently: multiprocess containers and weird networking stacks could have been done away with, you would probably not throw all of the OS into the binary because that's overkill (just Terraform-like “providers” or so?) ...also Docker needs to run as root to establish its tentacular spectacular: if you had viewed the goal as packaging the scripting language as a virtual binary you probably wouldn't need this stuff.
If you are running a large enough company then you need something like kubernetes because you have thousands of developers all needing to deploy on to the same prod hardware clusters. Cloud computing generally tries to lump you into this bucket too. In those cases there is no difference.
But if you are running a small dev shop of less than 20 devs at a larger 100-300 person company, now prod is whatever Casey your sysadmin says it is, and Docker is forbidden by some policy that you can't run as root or so, so now it's easiest to just compile static binaries and then build a lightweight gitops thing out of that, put an NginX server in front (except Casey gets mad and makes you use Apache) and some FastCGI and with a bit of luck you can get it so that if the build or tests fail, the system sends you an email via nagios but keeps humming along with the old build. It's a few weeks of work and you'll complain to every dev you onboard “I'm sorry this is all held together by duct tape” but it'll chug along fine until that company becomes 5,000 strong and you have 500 developers and can afford to containerize or shift to cloud for new applications and "do it right".
Its starting argument is based on an asserted ignorance of some devs on what TypeScript actually is. From there, it outlines all the limitations of the language it can think of.
Obviously TS is not a good-for-all solution, never intended to be, and never claimed to be.
So going around saying TS is not something it was never meant to be, just because some people misunderstood what TS is, sounds, to say the least, redundant