Strlcpy and strlcat added to glibc 2.38
sourceware.org
sourceware.org
"This is horribly inefficient BSD crap. Using these function only leads to other errors. Correct string handling means that you always know how long your strings are and therefore you can you memcpy (instead of strcpy).
Beside, those who are using strcat or variants deserved to be punished."
- Ulrich Drepper, around 23 years ago: https://sourceware.org/legacy-ml/libc-alpha/2000-08/msg00053...
Furthermore, when coders dont't have strlcpy() the alternatives are often even worse than strlcpy(): 1) They use strcpy() and have buffer overflows. 2) They use strncpy() which is slower than strlcpy() in the common (non truncating) case, and in the truncating case leave the string unterminated (thus segfault potential) 3) They use snprintf(dst, len, "%s", src); which is strictly slower than strlcpy()
C doesn't really "have" zero-terminated strings other than supporting them with string literals as well as having an atrocious "strings" library for historical reasons. C has storage and gives you the means to copy data around, that's it.
(Although I fully agree that the GTA issue can be seen as a bug in the implementation of sscanf()).
On the other hand, his recommendation to always know string lengths and use memcpy didn't really become common practice over the last 20+ years either, so I'm not sure it was worth all the arguing.
At this point, I'm kind of joining the camp of "C has proven to be too bug-prone for most organizations to use safely and therefore we should all go to Rust".
It hasn't become common practice in C. But other languages (like JavaScript or Python) have become hugely popular, and don't use null-terminated strings.
Modern C uses things like glib's GString, which (in addition to keeping the NUL terminator) track the length and can resize the underlying memory. And people also use a lot more asprintf instead of strcpy and strcat.
It was the way plenty of languages from the 70s stored their strings, including such popular ones as BASIC.
Source is for humans to read, it shouldn't look like alphabet soup for the idiomatic cases.
There is never, ever, under any circumstances, a reason to be abusive.
This is very different from e.g. Torvalds who sometimes rants a bit after someone who he feels ought to know better screwed up. I'm not saying that's brilliant either, but I can be a lot more understanding when people are abrasive out of passion for their project after something went wrong.
"Doctor, it hurts when I strcpy — so don't do that".
He's being a jerk about it, but I would not say that he doesn't have a point.
strlcpy may not be the best API, but it's sane enough and by now ubiquitous enough to deserve inclusion. Had glibc and others engaged we may have had a better API. Regardless, glibc should never have had such a long veto here.
I still support this addition. If you are doing methamphetamine with needle sharing you should stop methamphetamine, but distributing clean needles is still an improvement.
It will also be some time before Rust has substantial penetration into Linux; you might need to find a kernel that implements the POSIX interfaces safely.
These will not be easy problems to solve.
[0] and not just in C itself, unexpected truncation through FFI is an issue which regularly pops up
But seriously it’s sometimes hard to slice out what level of similarity is implied. Obvious things are somewhat less obvious to others sometimes
I guess the answer is "some people's C is good enough, but not yours"
For example, you couldn't pass it to strtok, or any other function that needs to even temporarily modify the string.
Then again, if there's no contract for who owns or mutates a given piece of memory, there's no safe way to use said API from any language or environment and you should probably stop using it. Failing that, you'd just have to check the source code and find out what it actually does and hope that it does not change later.
(Of course, this has no bearing on whether or not you should use C strings or C string manipulation: You shouldn't, even if you're touching unsafe APIs. It's extremely error prone at best, and also pretty inefficient in a lot of cases.)
The argument against this is that you might call something that already internally does this, to your inputs directly, without making a copy. Yes, sure, that IS true, but what this betrays is the fact that you have to deal with that regardless of whether or not you add additional error-prone C string manipulation code on top of having to worry about memory ownership, mutation, etc. when passing blobs of memory to "untrusted" APIs.
It's not about passing the buck. Passing a blob of memory to an API that might do horrible things not defined by an API contract is not safe if you do strcat to construct the string or you clone it out of an std::string or you marshal it from Go or Rust. All this is about, is simply not creating a bigger mess than you already have.
Okay fine, but what if someone hates C++ and Rust and Go and Zig? No problem. There are a slew of options for C that can all handle safer, less error-prone string manipulation, including interoperability with null-terminated C strings. Like this one used in Redis:
https://github.com/antirez/sds
And on top of everything else, it's quite ergonomic, so it seems silly to not consider it.
This entire line of thinking deeply reminds me of Technology Connection's video The LED Traffic Light and the Danger of "But Sometimes!".
https://youtube.com/watch?v=GiYO1TObNz8
I think hypothetically you can construct some scenarios where not using C strings for string manipulation requires more care, but justifying error prone C string manipulation with "well, I might call something that might do something unreasonable" as if that isn't still your problem regardless of how you get there makes zero sense to me.
And besides, these hypothetical incorrect APIs would crash horrifically on the DS9K anyways.
Although later ISA added support for it for C compatibility, whereas older ISAs tended to only support fixed-length or length-prefixed, for instance the Z80 has LDIR, which is essentially a memcpy, copying a terminated string required a manual loop.
This means cdecl, stdcall or whatever modern ABIs OSes use, not C. Many languages and runtimes can call APIs and DLLs, though you may rightfully argue that their FFI or wrappers were likely compiled from C using the same ABI flags. But ABI is no magic, just a well-defined set of conventions.
And then, no one prohibits to use length-aware strings and either have safety null at the end or only copy to null-terminated before a call. Most OS calls are usually io-bound and incomparably heavy anyway.
For a start, String objects are going to be different everywhere. Even in C++, one library's String object isn't going to be binary compatible with another. How is the data laid out, does it do small string optimisation, etc? Are there other internal fields?
So you won't be passing objects around. At the ABI, you'll have to pass a pointer and a length. Calling an ABI will involve unwrapping and wrapping objects to pretend you are dealing with 'your' strings. Simple C-style ABIs make memory management straightforward (n.b. but error-prone, and certainly not easy). If this new style ABI returns a 'string' (pointer and length) of some sort, you have to package it up in your own object format, and manage the memory. Will you need an extra object type to represent 'string I got from an ABI, whose memory is managed differently'?
None of these are insurmountable, but they are a complexity that is rarely thought of when people declare 'C style ABIs are terrible!'
I don't really think anyone expects a c abi to have multiple implementation defined string types. They want there to be a pointer + length string interface removing the use of null pointer style strings alltogether.
> If this new style ABI returns a 'string' (pointer and length) of some sort, you have to package it up in your own object format
A c function with proper error, (that is something you want to have for all your interface functions). Normally looks something like this.
int name(T1 param_1, T2 param_2, ..., TN param_n, R1* return_1, R2* return_2, ..., RN* return_n);
Where the return int is the error code. param_1-param_n the input parameters. result_1-result_n the results of the function.
When writing these kinds of functions having an extra parameter for the size of the strings either for input or output is not a huge complexity increase.
> Will you need an extra object type to represent 'string I got from an ABI, whose memory is managed differently'?
Which memory management system you use does not impact if you use null terminated strings or a pointer + length pair. Both support stack, manual, managed or gc memory. It's just about the string representation.
For example:
I use a gc language.
I call a c library which returns a string that I get ownership of.
Now I want to leverage the gc to automatically free the string at some point. What I do is tell the gc how to free it, I have to do this no matter how the string is represented.
Or take the inverse.
I send in a string to the c library, which takes ownership of it.
Now the library must know how to free the memory. Typically this is done by allocating it with a library allocator (which can be malloc) before sending it to the function. Importantly the allocator is not the same as the one we use for everything else.
What I am getting at is that if you are not using the same memory system in the caller and the calle you have to marshal between them always. No matter if you are using null terminated strings or a pointer + length pair.
If it's a 32 bit length, that will be limiting for some 64 bit programs.
If it's a 64 bit length, it means tiny strings take up more space.
Hey, do both! Have the length be a "size_t" and then have "compat_32" shim around single system call that takes at least one string argument.
Wee!
Imagine a parallel world in which mainstream OS kernel developers had seen the light 30 years ago and used len + data for system calls. You'd now have to be support ancient binary programs that are passing strings where the length is uint16. Oh right, I forgot! We can just screw programs that are more than five years old. All the cool users are on the latest version of everything.
> if you are not using the same memory system in the caller and the calle you have to marshal between them always. No matter if you are using null terminated strings or a pointer + length pair.
Null-terminated byte strings are always marshaled and ready to be sent literally anywhere. They have no byte order issues. No multi-byte length field whose size and endianness we have to know. If they are UTF-8, their character encoding is already marshaled also (that's the point of using UTF-8 everywhere).
Not so simple.
32bit or 64bit length? Signed or unsigned? It doesn't make sense to have a signed length.
Zero length strings are easy, what about null strings? Are you going to design the pointer + length strict to be opaque so that callers can only ever use pointers to the struct? If you don't, you cannot represent a null string (IE a missing value) differently to an empty string.
How do callers free this string? You have to mandate that they use a special stringFree function, or rely on callers first freeing the pointer field and then freeing the struct.
Composite data types are a lot more work and are more error prone in C.
The whole 'null pointer style strings' makes no sense, I think they want to say 'nul terminated'. But fine.
Your examples are excellent, let me add a few more:
Big endian? Little endian? Do we count characters or bytes? Who owns the bloody thing? Can they be modified in place? Are they in ROM or RAM? Automatic? Static? Can they be transmitted over a network 'as is' or do they need to be sent via some serialization mechanism? What about storing them on disk? And can they then be retrieved on different architectures?
The problem really is that C more or less requires you to really know what you're doing with your data and that's impossible in a networked world because your toy library ends up integrated into something else and then that something else gets connected to the internet and suddenly all those negative test cases that you never thought of are potential security issues. So any simplistic view of string handling will end up with a broken implementation regardless of how well it worked in its initial target environment.
C's solution is simple: take the simplest possible representation and use that, pass responsibility back to the programmer for dealing with all of the edge cases. The problem is that nobody does and even those that try tend to get it subtly wrong several times across a codebase of any magnitude.
It's a nasty little problem and it will result in security issues for decades to come. There are plenty of managed languages, I had some hope (as a seasoned C programmer) that instead of this Cambrian explosion of programming languages that we'd have some kind of convergence so that it becomes easier, not harder to pick a winner and establish some best practices. But it seems as though cooperation is rare, much more common is the mode where a defect in one language or eco system results in a completely new language that solves that one problem in some way (sometimes quite convoluted) at the expense of introducing a whole raft of new problems. Besides the fractioning of mindshare.
Also, you keep writing 'null pointer' and 'null', there is a pretty big difference between 'null' and 'nul' and in the context of talking about language implementation details such little things matter a lot. You say a lot of stuff with great authority that simply doesn't match my experience (as a C programmer of many decades) and while I'm all open to being convinced otherwise you will have to show some references and examples.
If you reference C you are talking about the compiler, that, and only that is the language implementation. In C that specification is so tiny that a lot of the functionality that you might expect to be present in the language is actually library stuff. K&R does a poor job for novices to split out what is the language proper and what is the library, but a good hint is that anything that requires an include file isn't part of the language itself.
The original comment to which you responded talked about the ABI, the layer between the applications and the operating system, presumably the UNIX/POSIX ABI, which is more or less cast in concrete by now and unlikely to be replaced because if you do so you introduce a breaking change: all compiled applications using that ABI will no longer work. Some versions of UNIX will occasionally do this and this is widely regarded as a great way to limit your adoption. So the problem, in a nutshell is: how do we repair the security situation that has emerged as the result of many years of bad practices in such a way that our systems continue to work without having to re-invest the untold trillions of $ that have been spent on software that we use every day. This is a hard problem. TFA is a small, and incremental step in trying to solve that problem.
Others are more pessimistic, believe that we should just take our lumps and get on with that rewrite, usually in whatever is their favorite managed (or unmanaged, in some cases) language. Yet others pursue compiler based or hardware based solutions which all introduce different degrees of incompatibility.
I'm somewhat bearish on seeing this problem resolved in my lifetime. At the same time I applaud every little step in the right direction. And I personally do not believe that replacing C's 'string type' (which it really doesn't have other than nul terminated string literals) is the way to go due to the reasons outlined above. But an incremental approach allows for fixing some known issues and allows us to back away from historical mistakes in a way that we can afford the cost and to do so without incurring the penalty of a complete rewrite (which usually comes with a whole raft of new bugs as well). So small improvements that do not address each and every grievance should be welcomed. Even if they no doubt introduce new problems at least the scope is such that you can - hopefully - deal with those without introducing new security issues.
Guaranteed doesn't mean "this will probably happen", it means "this will definitely happen".
The "no length approach" can probably result in a vulnerability. It won't definitely result in a vulnerability.
I mean, come one, if it was a guaranteed vulnerability, almost nothing on the internet would work because they all have, somewhere down the line, a dependency on a nul-terminated string.
I mean, do you think that nginx (https://github.com/nginx/nginx/blob/master/src/core/ngx_stri...) is getting exploited millions of times per hour because they have a few uses for nul-terminated strings?
Networked code does not as a rule use C style nul terminated strings though, in the case of fixed length buffers they will usually be accompanied either by a length field or by zeroing out the end of the string or even the whole buffer (the latter is much better and ensures you don't accidentally leak data from one session to another).
Networked code doesn't have to be written in C to begin with. Regardless of implementation there usually is a protocol spec and you adhere to that spec and if you don't then you'll find out the hard way why it matters.
This particular vulnerability has nothing at all to do with C strings but in fact has everything to do with a broken implementation of length based strings, which could result in the length being negative, which is at least one problem which C style strings do not have... (small comfort there, they have plenty of other problems, but that one they don't.).
This is the fix for that particular CVE:
https://github.com/nginx/nginx/commit/4997de8005630664ab35f2...
Which stems from integer overflow after doing arithmetic on the lengths.
It looks to me as though you just pulled the first nginx CVE that you found and posted it without looking at what the CVE was all about, without realizing that the ancestor comment was referring to the string implementation inside nginx which lives in the referenced file, whereas you are pointing to a CVE related to the parsing of HTTP chunked data requests, which resides in an entirely different file and has nothing to do with string handling to begin with.
That you get your terminology right, back up your claims with links that actually make sense and try to understand that the software world is complex and that incremental approaches make more sense than demanding unrealistic / uneconomical changes because they are not going to happen.
> To let only 1.5 good C programmers in the world write code like in 70s?
No, I did not propose that, you just did and clearly that's nonsense aka a strawman even if you didn't bother throwing it down.
C is here. It will be here decades from now. Rewriting everything is not going to happen, at least, not in the short term. C will likely still be here (and new C code will likely still be written) in 2100, and possibly long after that. This isn't ideal and it's not going to help that we can not make a clean break with the past even though we are trying.
The solution will come in many small pieces rather than as one silver bullet to cure it all and TFA announces two such small pieces and as such is a small step in a very, very long game. The adoption of Rust and other safer (not inherently safe but safer, there are still plenty of footguns left) may well in the longer run give us a chance to do away with the last of the heritage from the C era. But there is a fair chance that it won't happen and that Rust's rate of adoption will be too low to solve this problem timely.
The same goes for every other managed language, they are partial solutions at best. This isn't good news and it isn't optimal, but it is the reality as far as I can determine. If you're going to do a new greenfield development I hope that you will find yourself on a platform where you won't have to use C and that you have skills and resources at your disposal that will allow you to side-step those problems entirely. But that won't do anything for the untold LOC already out there in production and that utterly dwarfs any concern I have about future development, it's the mess we made in the past that we have to deal with and we have to try hard to avoid making new messes.
Think of it as fixing a large toxic waste spill.
>Rewriting everything is not going to happen, at least, not in the short term.
If you can't do a big task in one go, split it into smaller tasks and do them in sequence.
32 bit should be enough for everyone, it's easier to type as int, and you have less problems with variable sized integers on different targets. Signed length makes sense because length is a number, and numbers are signed, also in conjunction with array -1 sentinel value is often used.
>If you don't, you cannot represent a null string (IE a missing value) differently to an empty string.
C++ can't do it either with std::string and sky doesn't fall, because such distinction is rarely needed and for business logic empty string means absence of value, actually in languages with nullable strings null string and empty string are routinely synonymous and you often use a method like IsNullOrEmpty to check for absence of value. Anyway you need the concept of absence for other types too, like int, so string isn't special here.
>You have to mandate that they use a special stringFree function, or rely on callers first freeing the pointer field and then freeing the struct.
pointer+length struct is a value type, see https://en.cppreference.com/w/cpp/container/span
Incorrect. I'm literally, today, working on a project where the business logic is different depending on whether an empty string is stored in the database, or no string.
"User didn't get to fill in a preference" is very different from "user didn't indicate a preference".
In more practical terms, a missing value could mean that we use the default while an empty value could mean that we don't use it at all.
We have a way of representing absence of value for some data types but not for others, again because of implementation details. This sort of leaky abstraction often gives options for creativity but it can also lead to trouble and bugs. Some languages offer such 'optional' behavior to more datatypes and make it a part of function calling conventions, either by supplying a default or by leaving the optional parameters set to the equivalent of 'empty' or even 'undefined' if that is possible.
To clarify, I didn’t mean it. No new style API/ABI. Only unboxing a string into (str, len) in/out-params and boxing it back from returns.
The idea is to use C-style memory management: you provide a buffer, where the string is copied, for example of string return see getenv_r function: https://man.netbsd.org/getenv.3
In C++ it's more similar to std::span.
For returning strings, ownership is a bigger problem than the exact representation. OS APIs typically make you provide a buffer an then fail if it was not big enough.
You can't change the string type without breaking all apps and services.
Whether null-terminated or not, dynamic strings that solve the problem of being able to add two strings together without worrying whether the destination buffer is large enough (trading that problem for DoS concerns when a malicious agent may feed a huge input to the program).
https://www.humprog.org/~stephen/research/papers/kell17some-...
I still fail to label C as evil.
P.S.: Don't start with all memory management and related stuff. We have solutions for these everywhere, incl., but not limited to GCs, Rust, etc. Their existence do not invalidate C, and we don't need to abandon it. Horses for courses.
That would be a poor argument back in the 80s; and is increasingly wrong for modern processors. Compiler intrinsics can paper-over some of the conceptual gap, but dropping down to inline assembly can't be entirely eliminated (even if it's relegated to core libraries). Lots of C code relies on certain patterns compiling down to specific instructions, e.g. for vectorising; since C itself has no concept of such things. C is based around a 1D memory model which has no concept of cache hierarchies. C has no representation of branch prediction, out-of-order instructions, or pipelines; let alone hyperthreading or multi-core programming.
After all, if processors were "C VMs", then GCC/LLVM/etc. wouldn't be such herculean feats of engineering!
Exactly. C is based around 1D memory, has no understanding of caches. All of your other arguments are true, too.
This is why most of the things; caches, memory hierarchies and other modern things are hidden from C (and other languages, or software in general) itself, to trick C, and make it think it's still running on a PDP-11.
All caches (L1, L2, L3, even disk and caches, and various caches built in RAM) are handled by hardware or OS kernels themselves. Unless they provide an API to talk with, they are invisible and untouchable, unmanageable, and this is by design (esp. the ones baked into hardware like Lx and other buffers).
All the compilers are the interface perpetuating this smoke and mirrors to not upset C about its assumptions about the machine underlying itself. Even then, a compiler can only command the processor upto a certain point. You can't say that I want these in caches, and evict these. These are automagic processes.
Exactly, because of these reason, CPUs are C VMs. They do work completely different than a PDP-11, but behave like one at the uppermost level, where compilers are the topmost layer in this toolchain.
Compilers are such a herculean feats of engineering, because we need to trick that the programs we're building, to make them think they're running on a much simpler hardware. In turn, hardware tries hard to keep this management ovherhead handled by compilers at a bare minimum while allowing higher and higher performance.
More ponderings, and foundation of my assertion is here: https://dl.acm.org/doi/10.1145/3212477.3212479
Paper is titled: C Is Not a Low-level Language: Your computer is not a fast PDP-11.
The author also mentions that alternative computation models would make parallel programming easier, but this neglects the numerous problems that aren't parallelizable. There's a reason why we haven't switched all of our computation to GPUs.
To enable this performance optimizations, we taught our compilers tons of tricks, like -march & -mtune flags. Also, we allow our compilers to generate reckless code like -ffastmath, or add tons of assembly or vectorization hints into libraries like Eigen.
We write benchmarks like STREAM, or other tools which measure core to core latency, or measure execution code with different data lengths to detect cache sizes, associativity, and whatnot. Then use this information to optimize our code or compiler flags to maximize the software's speed at hand.
If caches and other parts of the system would be available to assembly, we would have asked the processor their properties, directly optimize according to their merits, even do some data allocation tricks or prefetching w/o guesswork (which some architectures support via programmable external prefetching engines), not doing tuning in the dark via half-informative data sheets, undisclosed AVX frequency behaviors, or other techniques like running perf and looking cache trash percent, IPC, and other numbers to make educated guesses about how a processor behaves.
Yes, not all stuff is can be run in parallel, and I don't want to move all computation to GPUs with FP16 Half Precision math, but we can at least agree that these systems are designed to look like PDP-11's from a distance, and our compilers are the topmost layer of this "emulation" while doing all kinds of tricks. Trying to push this performance in an opaque way why we have Spectre and Meltdown, for example, where these abstractions and mirrors break down.
If our hardware was more transparent to us, we would have arguably selectively optimize our code a bit easier, if it had the switches labeled "Auto/I know what I'm doing", for certain features.
Intel tried to take this to max (do all optimization with the compiler) with Itanium. The architecture was so dense, it failed to float, it seems.
The gist is, hardware and compilers are hiding all the complexity from C and other programming languages while trying to increase performance, IOW, emulating a PDP-11 while not being a PDP-11.
This is why C and its descendants are so long lived and performs very well on these systems despite the traditional memory models and simple system models they employ.
IOW, modern hardware and development tooling creates and environment akin to PDP-11, not unlike VMs emulate other hardware to make other OSes happy.
So, at the end of the day, processors are C VMs, anyway.
One benefit of defining strlcpy yourself is that you can define it as a macro that expands to an open-coded call to snprintf, and then that is diagnosed by GCC; you may get static warnings about possible truncation. (I suspect GCC might not yet be analyzing strlcpy/strlcat calls, but that could change.)
The functions silently discard data in order to achieve memory safety. Historically, that has been viewed as acceptable in C coding culture. There are situations in which that is okay, like truncating some unimportant log message to "only" 1024 characters.
Truncating can cause an exploitable security hole; like some syntax is truncated so that its closing brace is missing, and the attacker is able to somehow complete it maliciously.
Even when arbitrary limits are acceptable, silently enforcing them in a low-level copying function may not be the best place in the program. If the truncation is caused by some excessively long input, maybe that input should be validated close to where it comes into the program, and rejected. E.g. don't let the user input some 500 character field, pretend you're saving it and then have them find out the next day that only 255 of it got saved.
Even if in my program I find it useful to have a truncating copying function, I don't necessarily want it to be silent when truncation occurs. Maybe in that particular program, I want to abort the program with a diagnostic message. I can then pass large texts in the unit and integration tests, to find the places in the program that have inflexible text handling, but are being reached by unchecked large inputs.
#include <stdio.h>
#include <string.h>
#define strlcpy(dst, src, size) ((size_t) snprintf(dst, size, "%s", src))
size_t (strlcpy)(char *dst, const char *src, size_t size)
{
return strlcpy(dst, src, size);
}
int main(void)
{
char littlebuf[8];
strlcpy(littlebuf, "Supercalifragilisticexpealidocious", sizeof littlebuf);
return 0;
}
strlcpy.c: In function ‘main’:
strlcpy.c:4:63: warning: ‘%s’ directive output truncated writing 34 bytes into a region of size 8 [-Wformat-truncation=]
#define strlcpy(dst, src, size) ((size_t) snprintf(dst, size, "%s", src))
^
strlcpy.c:14:22:
strlcpy(littlebuf, "Supercalifragilisticexpealidocious", sizeof littlebuf);
~
strlcpy.c:14:3: note: in expansion of macro ‘strlcpy’
strlcpy(littlebuf, "Supercalifragilisticexpealidocious", sizeof littlebuf);
^~~~~~~
strlcpy.c:4:34: note: ‘snprintf’ output 35 bytes into a destination of size 8
#define strlcpy(dst, src, size) ((size_t) snprintf(dst, size, "%s", src))
~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
strlcpy.c:14:3: note: in expansion of macro ‘strlcpy’
strlcpy(littlebuf, "Supercalifragilisticexpealidocious", sizeof littlebuf);
^~~~~~~
If glibc doesn't do something in the header file such that we get similar diagnostics for its strlcpy, we can make the argument that this is detrimental to the program.They seemed useful enough to get added to the other BSDs, Solaris, Mac OS X, Irix(!), QNX, and Cygwin as well as used in the Linux kernel.
strncpy() can make a string into a non-string (depending on size), which is clearly bad.
That, as it turns out, is the case of most (but not all) strn* functions.
Of course strncpy adds the injury that it’s specified to alllow nul-terminated inputs (it stops at the first nul byte, before filling the target buffer with nuls).
To be pedantic, they're pointers to char. Nothing more. Calling them array confuses non-C coders. The length is just an unenforced contract and has to be passed.
I think (or hope) the concepts are pretty clear if you understand what a pointer is.
Well, I couldn't think of a stronger argument against NULL terminated strings than this. After all, NULL terminated strings make no guarantee about having a finite length. Nothing prevents you from building a memory mapped string that is being generated on demand that never ends.
The only NUL that C requires is the NUL following C string literals, and you can even easily define char-arrays without NUL.
char buf[5] = "Hello";
or even #define DEFINE_NONZ_STRING(name, lit) char name[sizeof lit - 1] = lit "";
Can also easily build pointer + length representations, without even a runtime strlen() cost. struct String { const char *buf, int len; };
#define STRING(lit) ((String) { (lit ""), sizeof lit - 1 })In case you're more interested in theory than practice, I have a different answer: I use a different API.
However, I'm aware not even that could stop you, because you could still ask "what do you do when the strings might have more than SIZE_MAX characters?", which is entirely possible (as a combination of 2 or more strings).
And to answer that, we're coming back to my original answer: It doesn't happen. I'm not calling the API with such huge strings. (And no, I usually don't keep formal proofs that it couldn't happen -- there are also an infinite number of other properties that I don't verify).
None of that is relevant since you're extremely unlikely to hit either limit by accident. If you really want, you can hit 32-bit limit if you're doing things that snprintf really shouldn't be used for, and likewise you can hit size_t limit if you're on a 32-bit system and joining multiple large strings.
struct String { const char *buf, const char *buf_end; };Naturally for this to work out without bugs, it cannot be exposed directly, only manipulated via a string library.
https://archive.kernel.org/oldlinux/htmldocs/kernel-api/API-...
Call it safe_strncpy and be done with it. Otherwise asprintf and snprintf exist. strlcpy is a more garbage version of snprintf.
Truncation can lead to big issues, especially if the string being composed refers to paths, device names, other resources, etc. For example you may truncate a path from /foo/bar/baz to /foo/bar and inadvertently operate on other files. An API that makes this confusing is dangerous.
See the confused deputy problem description [4].
[1] https://mafford.com/text/the-many-ways-to-copy-a-string-in-c...
[2] https://lwn.net/Articles/659214/
[3] https://docs.kernel.org/core-api/kernel-api.html#c.strscpy
https://www.austingroupbugs.net/view.php?id=986 (scroll to 0002897)
> strlcpy() fits within the existing set of functions like a glove. strlcpy(a, b, n) behaves identically to snprintf(a, n, "%s", b). The return value always corresponds to the number of non-null bytes that would have been written. If we truly think that this is bad design, should we come up with a new version of snprintf() that also doesn't do this? I don't think so.
People typically do not consider snprintf and strlcpy to be a similar family of functions. There's no need to transpose the weird behavior to a new string copying routine.
There's a case for strlcpy standardization even when it's not the perfect function. A standard strlcpy will allow compilers to look at all the cases where the return value isn't checked and replace the strlcpy implementation with an as-if strlcpy implementation not requiring O(n) compute for return value - otherwise, the compiler needs to peek behind the curtain and see if the local jury-rigged strlcpy implementation (which may be called by a different name like g_strlcpy) matches the 'real' strlcpy, which it very likely does, but proving it is a different matter.*
Now, if we want to create the perfect string function, there's a case to do that separately. IMHO, strscpy isn't bad if we fix the return value issue.
* I'm assuming the build system will ensure projects use the 'standard' strlcpy where available, which I think is reasonable since they mostly already do that when it's not Linux.
>'We want a semi-sane null-terminated string copy function'
>'All you need is memccpy, la-la-la'
>(Everybody runs away screaming, even the Linux kernel folks decides to create a string function)
>(OpenBSD has a ready solution and a decent enough reputation, almost nobody checks it)
>Versions of strlcpy are embedded everywhere.
>glibc is forced to implement strlcpy.
Fixing this now is hard: Writing to 0-ended strings require manually tracking lengths. Expanding a string without allowing malloc is misery.
The only way out I see is basically starting from zero: ISO C should define an API with a (pointer,current length, max length) struct at its core, pointer pointing to a 0-terminated C string. You can read it, but changing it requires using functions that can error out and/or malloc more memory. There are already multiple libs like this, but C has none. If the struct would be ABI, non-C programming languages can pass strings between them.
And zero-terminated strings are not strictly worse than other length-prefixed string forms. They save some space -- sure, less relevant today -- as well as provide an in-band termination signal -- which is hacky, again sure, but it is convenient when looking at a hex dump for example.
Float/double literals do
Also, the representations of floats and doubles isn't precisely specified, at least IEEE754 is not a strict requirement (not sure about the technical implications from what's actually specified).
There's also outward facing changes that introduce complexity... new literal types (+ new syntax) are required because otherwise old could would break (sizeof...) etc. etc. Existing parsers and tooling will have to be adapted, too...
Generally it's nothing that should be insurmountable, but why accept any of that if there's nothing to gain except a feature that is requested mainly by detractors of the ecosystem, a feature that goes squarely against the grain of the language...?
Any language is proud to be able to implement its features as library components around its core capabilities. Why introduce a new C type as a structure that can easily be defined as an aggregate type in source code?
This reminds me. From a spec/design perspective Ceylon was the cleanest language I know. Almost everything, including a lot of the keywords were actually defined in the standard library. The fact that Integer was actually a Java int behind the scenes was just a compiler implementation detail. There was very little "magic". If you wanted to know how something in the language worked you could just look at the standard library.
When I read arguments they are full of people thinking that their one size fits all and that somehow having too many variations would be bad.
This seems illogical to me since I've had to write my own string copying routines enough times because the one that fitted my need wasn't commonly available. Purism with C is just stu.... well anyhow.
A "good" fat pointer library for C would help a lot - something that could pop a NUL onto the end when you needed to put the string into an OS function but I would also have to groan at the idea that NUL termination should be outlawed in some way. At the C level you want options not limitations.
And this is true for strings too. If you use only static strings in your whole project, the standard is enough, but I won't write an IRC server or a posix Shell without my own strings (not anymore :p).
It says that they might be added to POSIX.
edit apparently Ulrich Drepper (major glibc contributer & former glibc leader is back at Red Hat [0]
https://research.redhat.com/blog/project_member/ulrich-drepp...
(https://www.reddit.com/r/linux/comments/zzhd9/comment/c69cam...)
snprintf(buf, sizeof(buf), "%s%s", a, b);
This as safe as strlcpy and strlcat, but more efficient, and has been standard for 24 years.2. This is inefficient in a similar way that strlcpy is: it does more work than the size of the buffer.
2. You have the option to provide the length, snprintf(buf, sizeof buf, "%.*s%.*s", len1, str1, len2, str2);
If you're bottlenecked by snprintf (hint: you aren't) then snprintf isn't your API anyway. Write some more custom code, probably some memcpy's etc.
And when you do know the lengths, no, there absolutely is a reason to use snprintf -- convenience. snprintf(buf, sizeof buf, "%s/%s", dirpath, filename); is much easier to write than an equivalent sequence of manual copies with temporary index variables and pointer arithmetic.
Same for snprintf(buf, sizeof buf, "%.*s/%.*s", dirlen, dirpath, filelen, filename); if you really cared about squeezing the last drop from the API.
For 1: Then don't overflow. It's not practical to process strings that big to allow a 32-bit overflow (or 16-bit overflow, on a 16-bit system), so it's unlikely anybody here has ever been in that situation anyway.
Apart from that I'm not so sure that the API is specified to allow overflow to happen. It's probably an under-specified area of the contract, but I would first check that the result couldn't be -1 for example.
Apart from that, what would be the reasonable specification in case of size_t overflow that would result in a controllable situation?
Sometimes I think, C being probably better formalized than any other language is also a big reason for it being criticized so much. Language nerds just love to take the specs and try to shred it on theoretic grounds without any consideration of the practical.
FWIW I believe most implementations will do something safe on overflow like terminate the program or return some error (can printf signal via errno?)
C has void*, that allows you to implement easily modifiable data structures. There is a bit of 'NIH' syndrome in what I'm saying, I'll admit, but in the end it's better imho.
I don't use it for string management, I guess reading my post again, I expressed myself poorly, again.
My intuition would be to give some importance to not looping on the source string radically beyond the length of the destination buffer.
https://sourceware.org/git/?p=glibc.git;a=blob;f=string/strl...
First, you make two structs: str_buf { capacity, len, data[] } and str_view { len, data* }.
Then write your string handling functions to write into a str_buf* and read from str_views. You have the length and capacity available so memcpy is easy and safe to use.
The str_buf treats capacity as 1 less than it really is such that it can ensure there's always a stupid 0 at the end for compatibility with APIs that expect 0 terminated strings.
There you go, no more security bugs, no more nonsense.
Off-by-one errors are a thing.
> Just make your own string functions from scratch when using C, you'll thank me later.
No, if you're going to use C and you need a string type use a well supported string library so that you don't end up reinventing the wheel (probably in a buggy way) and benefit from the battle testing that that code has gone through.
If we're looking at actual strings (as in text) then I'd use 'libunistring'.
It seems it was once an explicit design choice in Glibc. Here (https://sourceware.org/bugzilla/show_bug.cgi?id=10891) a Glibc ticket refers to documentation "Thread-aware Local Model, A Proposal" of the plans for the _l() functions (https://akkadia.org/drepper/tllocale.ps.gz) long ago, which are nowadays implemented in Glibc.
It looks like snprintf_l() and other <stdio.h> functions were not part of that plan.
That plan or something like it also made its way into POSIX.1-2008, so it seems likely that the committee gave some thought to including strftime_l() and not snprintf_l().
The paper linked above includes a rationale that tiny, potentially performance-critical functions like isalpha() need a fast version that takes a local parameter, thus isalpha_l(), because of the overhead of fetching a thread-local value inside the function.
Perhaps the intent is that only those tiny functions, or even macros, whose performance would be greatly affected by the cost of fetching the thread-local locale, need a _l() version. That mostly makes sense for the functions which have _l() versions in Glibc. But with that rationale, I don't see why there is strftime_l() but not snprintf_l().
It’s rather that POSIX decided to add the strl functions, so adding them (and verifying their semantics) is a necessity.
That is very much Drepper’s position:
> Correct string handling means that you always know how long your strings are and therefore you can you memcpy (instead of strcpy).
> Beside, those who are using strcat or variants deserved to be punished.
1. glibc has been handling things with a lot more civility post-Drepper, and while it's had as hard a time as any OS infrastructure project, that's helped a lot when it came to managing more polarizing issues.
2. The greatest enemy to wider Rust adoption is not that C-educated programmers are reluctant to learn and apply more solid principles. The greatest enemy to wider Rust adoption is that, despite having ample material about the past mistakes of their forerunners, the Rust community is only learning from those that relate to language design and ignoring all the other ones.
What? How is that your takeaway from the thread?
There's only a few mentions of Rust and none of them are abrasive.
This is particularly important at a point in a language's lifetime when community support is not just the best, but usually the only kind of support you can get. I like Rust and I'm very productive with it, but if anyone thinks I'm going to ask junior devs on my team to put up with the kind of stuff I see upstream, they're wrong. Just because we developed a thick skin for it on FOSS mailing lists back in the nineties doesn't mean everyone needs to.
There's only a few mentions of Rust in this thread, they're all pretty tentative and polite. The mistakes of the past include stuff like people hurling insults at each other and calling people idiot for not using a given technology.
What I'm seeing in this thread is, at most, strong-ish opinions that C is systematically bad and maybe the solution is switching to Rust. That's not being abrasive, that's being opinionated.
(And yeah, I know that I'm sealion-ing this a bit; but I do think when people say stuff like "community X is abrasive and didn't learn from the past", a non-null burden of evidence should be expected)
[1]: https://man.openbsd.org/strlcpy.3I look forwards to forgetting about this and/or discovering a new foot gun.
One thing I think is the problem with making safer string functions is it's hard to do that while staying at the same very low level of abstraction. And I think a lot of code out there sets up string functions to work off incomplete information. (here is a pointer to a string buffer, trust me it's big enough to hold what you'll stuff in it)
I've learned C on Windows and the Windows API is friendly in comparison to the C API. When Windows beats you in API design, you should really reconsider some of your policies.
Is mem_copy really that much worse than memcpy? Why not memcopy? What do we gain by leaving out that single o? Why is settimeofday not sttmod if munmap is how you write memoryunmap?
It feels to me like POSIX is still being optimized for people manually poking holes into punchcards. We've had autocomplete for decades now, a few extra characters won't hurt, I promise.
And in modern times, I suspect it'd just be thematically weird to have strcpy, strcat, and safeCopyString in string.h, so old conventions still stick around.
What you grow up with is what you consider to be normal and I totally get it why you'd balk at strstr or other cryptic names (or LDA or ls, for that matter) but to me they look perfectly normal and are part of my muscle memory. See also: QWERTY and the piano keyboard for mechanical analogues.