Jake Kaufman was kind enough to release the entire Shovel Knight OST as an NSF under creative commons, meaning we're allowed to host it and do cool stuff with it. So I'll take this opportunity to plug an NES visualizer I've been working on. Did you know the Shovel Knight OST can and will run on a real FamiCom, using Konami's VRC6 mapper? Knowing that, I can look at the register writes as they're being made, work out the appropriate frequency on the keyboard, and show a piano roll in realtime:
https://rusticnes.reploid.cafe/wasm/?tab=jam&cartridge=Shove...
But I don't have a slick interface or a way to browse chiptunes, so...
chiptune.app: 1
zeta: 0
Clearly I need to get to work :) (At the very least, you can load up most NSF files and even NES games, and the visualizer will still run. If you want to know what notes the "coin" sound in SMB makes, now you can.)