https://archive.org/details/homerunderby_en
The japanese version is here (no difference) https://archive.org/details/homerun_20201126
They might crash in full screen though (some kind of bug)
https://archive.org/details/homerunderby_en
The japanese version is here (no difference) https://archive.org/details/homerun_20201126
They might crash in full screen though (some kind of bug)
That brings up a real mystery from 15 years ago that I never did solve. Back in the day you could go on kongregate or whatever and play these awful flash games that clearly took 30 minutes or less to make. Just junky, copy-paste stuff. (Much worse than the "home run derby" game above.)
And yet...
And yet they all seemed to have original sound tracks of more-or-less passable game music. Where were they getting this from? Did adobe give everybody a huge catalog of tunes to pick from?
Click the audio tab
That being said, this sort of licensed tie-in webgame probably would have just bought a royalty-free stock music track from Audiojungle[0] or whatever.
There was also a huge market for licensing custom-branded versions of whole Flash games, too. That's why every mid-2000s official site for any sort of media property had Flash games on it.
[0] Audiojungle.
(For context, there is a video of a YouTuber trying to beat it... and he did, 7 1/2 hours later. He was mostly stuck on the "Christopher Robin" level which basically requires perfect to-the-frame timing.)
There is some lore behind the game. It was a Yahoo Japan title https://www.siliconera.com/winnie-the-poohs-home-run-derby-s...
Thank you, lol
We took a look at `Home Run Derby` specifically and found some bugs and inefficiencies - the most recent builds should run faster and hopefully crash less :)
But either way, I played twice and that's enough for me