Alto Trek
en.wikipedia.org
en.wikipedia.org
http://retroweb.maclab.org/articles/Online-Games.html
What's interesting is that different servers had different styles of games. One was more like hockey, using tractor beams to pull the puck around the playing field.
To some extent, I still miss this. The gaming was simple enough, and easy to kind of get into.
To this day I'm still looking for a good large electronic game-board touchscreen. (I know there have been some stabs at this... PlayTable?)
It may still work... Still loading over here...
That's higher than I would've expected for the time. That's more than half as many pixels as a Switch screen. I was born 11 years after this and I remember using 800x600 as my main desktop resolution.
On that note, anyone know of the reason for the weird resolution of 808x606 instead of a more round number like 600x800?
I can only find this document:
"The display controller handles transfers between the main memory and the CRT. The CRT is a standard 875 line raster-scanned TV monitor, refreshed at 60 fields per second from a bit map in main memory. The CRT contains 606 points horizontally, and 808 points vertically, or 489,648 points total"
https://bitsavers.org/pdf/xerox/alto/Alto_Hardware_Manual_Au...
which explains more detail but doesn't really explain how they arrived at those numbers. I assume it's something to do with vblanking or something but I don't understand it.
Remember the Alto was the origin of bitmapped displays.
If you put a base in every star system, you won. The trick was not to fight anyone while you were doing it.
I'm thinking that this might be due to the proliferation of awful and overminimalistic design, so we are more tolerant towards those things.
A base would recharge your energy. You could rotate and accelerate. Hit a gateway at high speed and you jumped to another star system.
That's it. You could lay a base down way far away from the gateway, so people wouldn't see it (my trick)
https://www.museumofplay.org/press-release/the-strong-receiv...
I remember in 1989 or 1990 wanting to play NetTrek, but the only machines capable of playing it were in a locked room that you needed to know about in order to reserve a seat.
I visited a friend at CMU and there were large X-window capable workstations everywhere. I was a tad jealous.
I wonder if it was easy to cheat since all the network traffic seems to have been (at least potentially) visible to all peers, if I understand correctly. Maybe it spawned the first instance of cheat bots too.
For the sake of comprehensibility:
"back in the day"