Pokemon FireRed completed without visuals or audio (2022) [video]
youtube.com
youtube.com
That's the first sentence of the video description, seems more accurate and neutral.
1. The start menu doesn’t work in battle. So you can press start, input directions, and then press start again to move the battle menu cursor without moving if you’re not in battle.
2. Because of 1, you never know where the cursor is in the start menu. He has a way of deterministically correcting that.
3. His training strategy relies on fighting trainers multiple times by killing their first Pokémon and then intentionally losing so he can face them again with the XP gained from the first KO.
I’m sure there are many other tricks but I could only watch the first few minutes. Super cool!
Things get tricky in a few battles where he can't one shot every enemy. Importantly, swapping out pokemon gives opponent initiative, compared to having a pokemon faint to swap in the desired one. So his team has an unleveled Abra used to faint swap
Final team is Charzard, Abra, Gyrados, Lapras, Jolteon, Articuno. Rare candy is used to converge xp values & evolve pokemon when convenient. Repel is used to avoid random fights (which then needs some tricks because there's certain situations where repel counter diverges & using repel when at 1 tick doesn't put it back at 100 ticks, but leaves at 1 tick)
Great watch!
This is fundemental to pokemon. Else you would have to restart the game any time you lost to a gym leader.
It could be consistent with not actually leveling up your pokemon. But I think it's not the case.
I think the main reason that people might not be aware that you can retry things with no penalty (other than losing a small amount of in-game money) is that most of the time people will save right before every trainer battle, and then just restart the game if something major goes wrong. I imagine a decent number of players have never seen what happens when you lose because it's often just as fast or faster to just turn the console off and back on and load the last save rather than go through the in-game sequence.
My first realization (and I am going through Higurashi again) was this can be applied immediately to Higurashi / Umineko and other visual novels that rely on that same puzzle factor -
I didn't realize it before, it was a truly serendipitous realization, perfect game and the most basic steps that can be repeated ad infinitum to establish an always win scenario.
The title does not do any justice to the content though.
Part 4 of the video is maybe the most interesting, because you really get a look at the planning necessary to make everything shake out identically (or close enough) in a battle.
If he made it twice as risky, is it twice as fast?
Obviously that makes no sense for a machine since it'd be able to 100% reproduce the sound.
Pokemon FireRed has no Rumble - https://www.reddit.com/r/Gameboy/comments/3o10rk/full_list_o...
I did wonder if there would be any other outputs from the game. Heat comes to mind.