DSReality: Turns a DS game into a 3D image that floats above your controller
github.com
github.com
If you haven't watched the video, check it out; my assumption from just reading explanations here was that it was just projecting a facade of the emulated device and its normal rendering of the game into VR.
Sounds pointless if you're using a phone as your window into AR, but if you were to imagine this on a headset like a Quest or Vision Pro, it would basically "turn" any controller into a handheld retro console.
It's not that clear at all if this is your take away -- its not just projecting a 2d surface emulators normally generate, but is instead taking that 3d data from the emulator and projecting _that_ into space. If you move the controller
None of the Quest give camera access to the apps, and there's currently no AR target support through the cameras. :(
[0] https://developer.oculus.com/documentation/unity/unity-passt...
I’m pretty sure ARKit has been 99.99% in existence as a way of getting as much real world data as possible for the headset design and ‘spacial computing platform’ project.
Repost here so more people can see it: https://twitter.com/zhuowei/status/1671532250020683787
Somehow this made me more convinced with the future of AR, but not VR.
What's your preferred terminology? "Monopolist prison" comes to mind as an alternative that's not possible to interpret positively.
Unlike the NES which has only a few ways to layout the display, which the 3D NES emulator relies on to get good results, the DS can do arbitrary 3D stuff. It also has no API layer to reliably extract the camera information to generalize this kind of re-projection.
Neat looking trick but its sort of a dead end. It requires hand written code for any game you would want to do. I'm also curious about the rendering artifacts visible in the demo.
The DS is very much the wrong choice for this. They should try something similar with Dolphin and gamecube games, because the community there already does some stuff with camera manipulation.
If someone had told me ~15years ago that one day I'd have the ability to play a VR version of Super Mario Galaxy, but that, when that time came, I wouldn't even bother to try and play it, I'd have (1) had a hard time believing it, and (2) assumed that future gaming must be godlike, in order to make me not bother with SMG VR.
But the reality of it, is so much more human and boring.
That is, I know from playing far-more-tame 3d motion games in VR, that it actively sucks as much as it rules. The eyes are saying Wow, and the rest of the body is saying No thanks, in a way not experienced before++. As such, when I heard of Dolphin VR last year, I didn't even dream of using it. Even the mere thought of trying to do SMG levels in VR is intimidating.
++I grew up loving roller coasters, and was the only local kid that never got sick on rough boats, but this, this is something else.
What do you mean?
I'm not so sure about RealityKit, I found it doesn't have the flexibility and finer grained options of ARKit, it's annoying that Apple make 2 frameworks for AR but don't have the same features in both
Excellent work!