CoH was amazing. CoH2 was eh. And CoH3 is atrocious.
I hate SaaS with a passion, but it provides a financial incentive to continue improving an already great product.
CoH was amazing. CoH2 was eh. And CoH3 is atrocious.
I hate SaaS with a passion, but it provides a financial incentive to continue improving an already great product.
In theory but every game I liked initially that went down that route turned to garbage. Destiny and Overwatch come to mind. The game aesthetics and world deteriorate as stupider and stupider cosmetics flood the game. Less and less time is spent in great content and more on increasingly IAP abusing events that qualify less and less as games.
Would be interested to hear a counter example but I think there is good reason no gamer gets excited hearing a game is gonna be SAAS/“live service”
For them, SaaS is much more about "Maximizing profit from this game, to fund other games (or generate shareholder returns)" than "Providing a sustainable business model to continue developing this game".
Consequently, you get maintenance teams whose primary KPI is maximizing revenue, versus improving a game.
Or not improve it all - but charge you for continued access.
It's the blockbuster games that seem to have this problem as they always seem to dilute the game mechanics down for more cinematic experiences as time goes on. It's what happened to CoH, it's what happened with Dawn of War, it's what happened with Civilization (people will variously say 3, 4 or 5 was the peak; few list 6 as it) and it might happen with the Sins sequel.
Afaik, Paradox is still small enough / left alone enough by its parent to have avoided the shenanigans. We'll see what happens if they keep growing.
I also think by virtue of being niche and specific, Paradox incentivizes dev teams to stay true to the spirit of their game. I.e. no one is making a detailed 4X game because they want to sell CoD numbers. They do it because they honestly love 4X games.
Usually the base paradox games feel like they’re “missing” major features which makes some DLCs necessary for a more full experience, but by the time that happens the base game is heavily discounted so base+dlc=full price of a new game.
Just felt like I have to add onto the paradox comment since I enjoy their major updates + dlc approach. Whenever I buy one of their games, I know I’ll probably come back to the game for at least 5 years.
As someone who recently played a bunch of HOI4, this is not true. Even during a summer sale, game plus DLCs that fix the "new" ways they changed the game is often multiple hundred dollars.
They don't do this out of the goodness of their heart, they do this because it's insanely profitable to make a single game and then charge $12 for every adjustment and additional mechanic over the next ten years.
It's somewhat defensible for them, because I don't need the Japan DLC for HOI4 if I don't give a shit about playing as japan, but it's still the equivalent when Civ 5 charged ten dollars to add religion back to the game and fix the dumb health mechanic that allowed you to kill any unit with ten spearmen.
That is in no way true. Even now, there isn't any way for you to get EU4 (a much older game than Stellaris) and all of it's DLC for less than 60usd. Even in some super sale. At least, I've never seen it.
For your own example, the lowest the Stellaris ultimate bundle has ever been is ~117usd, which was when there was far fewer DLC in it:
https://gg.deals/pack/stellaris-ultimate-bundle-2023/
It's a common meme that a Paradox game will cost you 300-400usd, for a reason. I'm not knocking their economic model, people pay for it without much complaint. However, it is objectively more expensive for the consumer than a single full game.
Sometimes that models permanently destroys something without providing users a recourse for going back. See: Warcraft II, or World of Warcraft
I think the SaaS model really depends on the Developer/Company. There are a lot of good and bed examples out there...