Roblox is coming to Quest 2 and Quest 3 VR headsets
theverge.com
theverge.com
> Most of Roblox’s userbase is under 18, with about a third between 9 and 12. Emil, 11, tells People Make Games that he “saw other developers getting money in a way that looked easy.” It wasn’t easy. To withdraw money earned through microtransactions in a game, a developer must earn a minimum of 100,000 Robux, the platform’s in-game currency. Buying 100,000 Robux through Roblox’s store costs $1,000. Selling 100,000 Robux back to Roblox earns you just $350. Withdrawal is not even possible unless these developers pay a five-dollar monthly fee for a Roblox Premium Subscription. (Second Life and Entropia Universe, which also allow players to sell items, respectively have $10 and $100 minimums for withdrawing money.)
https://www.wired.com/story/on-roblox-kids-learn-its-hard-to...
But it's Meta so of course, more users is better.
Am I way off base here or is that other people's view or experience of it?
The idea of it interests me and from what I know it's sort of a Minecraft meets endless mods-type of thing which is appealing to me overall (new Minecraft isn't interesting to me but the original was something I loved). I feel like if I were (much) younger Roblox might be where I spend an unhealthy amount of time but as it stands now it doesn't seem like a place for me.
A large percentage of young kids in my extended friends and family play it.
It's also a petri dish of pay-to-win mechanics that I suspect would make the app stores blush.
I’d like to draw an analogy from redstone (Minecraft’s imitation of circuitry) to the ability to create games in Roblox. Both are incredibly accessible to beginners. Both can be a learning rabbit hole. And I think both have flowering communities of creators pushing each other forward.
I think today Roblox doesn’t need kids to make games the same way Minecraft is fine if no one uses redstone. That being said it’s clear the team puts an incredible amount of effort in maintaining the developer experience. For example, here’s documentation for sending a message from a server to a game client.
https://create.roblox.com/docs/reference/engine/classes/Remo...
Skimming this I see …
- a possible introduction to the actor model
- blocking behavior
- how to read signatures
- how to reason about the client/server model
- and look at the switch at the top, how mature APIs change by deprecating behavior!
I played Roblox a decade ago and it was an on-ramp to a lifelong love of everything computer science. I don’t think it’s the majority’s experience with the brand. But that’s my anecdote.