Nintendo actually spent a considerable amount of time balancing exactly that metric for Zelda Breath of the Wild, according to a presentation they did in 2017. They replicated some Osaka landmarks in the engine to gauge how to space landmarks in the final game.
Here is one of the few remaining traces of this, since they asked for all conference slides to be taken down a few years ago: https://twitter.com/pixelpar/status/1286425979615936513