some really interesting topics related to what kind of performance they wanted as a baseline and how to optimize to make the PS5 do what it currently does... like no other platform.
a $700 console that:
- outputs 4k / HDR (upscaled from lower native res. ofc)
- renders games steadily at 30 / 60fps
- no hitches, framedrops
- always records your gameplay
- live video sharing of stream with PS friends
- live streaming to youtube
- updates of games being installed
- downloads of games/data
all simultaneous, instant game switches, quick loading times. the experience cannot be replicated with a 1k gaming PC, not even a $2000 machine. They really delivered a device which is imho, more than just "an AMD gaming PC with a custom GUI and some DRM"
would have loved to have widescale keyboard/mouse support, as playing Far Cry with a controller is frustrating at best. And keyboard/mouse support is in hands of the game dev if they want to support it or not.