This is great, but then they drop the ball by forcing garbage (“interspersed stuffing symbols”) between the packets instead of letting you use that BW.
MST is quite complicated and appears to interleave bytes from different video streams within 64-byte packets (rather than solely during blanking):
> The MTP (Multi-stream Transport Packet) is 64 link-symbol (1 byte of video data or special symbols) cycles (that is, 64 time slots) long, starting with MTP Header in the first time slot (or Time Slot 0), and is constantly transported regardless of the presence/absence of streams.
> The Payload Bandwidth Manager of each uPacket TX in the path from a DP Source to a target Sink device allocates time slots within the MTP to a VC (Virtual Channel) Payload to establish the virtual channel for transporting a stream.