Do painters subconsciously paint themselves into their work?
resobscura.substack.com
resobscura.substack.com
There is also quite a big difference between painting from nature and by construction from the mind, which I think is important here. I suppose that one learns a certain template for faces, mostly by practice. If most of that practice is on self-portraits in a mirror, then, yes, the rote characters may look like that face as well. It would take deliberate practice to have multiple templates available. Any comic book artists who'd like to chime in here?
Observing this phenomenon in contemporary artists is troublesome, because they are so much influenced by photography, not only by anatomy or live observation.
An interesting contemporary artist in this context might be Philip Akkerman [1]. He has made over 10,000 (!) self portraits, nearly half of them are paintings.
Author here. Agreed, it's definitely not a science.
I suspect the author of this article I link to in the post might disagree though: http://www.laboratoiredanthropologieanatomiqueetdepaleopatho.... He is making an actual claim to scientific validity, complete with tables of measurements of the distance between Benvenuto Cellini's "lateral nasal point" and pupils in various potential self-portraits. I'm skeptical, but it's interesting to note that the author seems to know what he's talking about (director of a university paleopathalogy lab and "Expert en Anthropologie d'identification" for the French legal system).
1. Recall a contour you've committed to muscle memory, e.g. through blind contour studies.
2. Construct a form from primitive geometry, which can be memorized as a recipe like stating the figure's proportions in "heads of height" (e.g. Andrew Loomis's figure drawing books).
While you can adjust the proportions of contours in 2D by moving your hand with exaggeration, adjusting a form in perspective is a much more calculated thing, and artists tend to gravitate towards simpler, letter-like ratios in their proportions unintentionally as they make adjustments. Thus, unusual poses and perspectives tend to be distorted towards a kind of default, symbolic figure - and mapping them to the intended character needs reference to help the brain see how the proportions differ. There are tricks that can reduce the guesswork(e.g. Burne Hogarth Dynamic Figure Drawing) by starting with drawing a well-understood perspective and then making 90 degree camera moves to restate the pose in a different viewpoint. But a reference lets you get a contour immediately, and it avoids distortion, so comic artists will tend towards using reference for solving the really hard drawing problems - even if you have no technology to help, you could get a friend to make the pose and then draw the contour of that, then fix up whatever's necessary by adding some construction over that.
For similar reasons cartoonists will tend to draw the same kind of "symbolic" face - enough to indicate character and staging, but not measured like a portrait drawing. Depending on how they practiced faces, it could be their own face or an ideal construction. And if they have the visual library available, they can make new faces by combining the symbols differently. A good caricaturist can just look and get the contours and have 80% of the likeness in an instant, and then fill in the rest symbolically.
I have thoroughly reread the article, and I think my comment has four original, albeit very minor, contributions, that are not covered in the article. Granted, the information density of my comment may be low. I also agree with the entire article, so my remarks are in line with what is said there.
Here's a picture of Herge as a young man I looked up out of curiosity:
https://fr.wiktionary.org/wiki/Herg%C3%A9#/media/Fichier:Gal...
Does he resemble Tintin to you? I would say he totally does.
…
“I know you will laugh at me,” he replied, “but I really can’t exhibit it. I have put too much of myself into it.” Lord Henry stretched himself out on the divan and laughed. “Yes, I knew you would; but it is quite true, all the same.” “Too much of yourself in it! Upon my word, Basil, I didn’t know you were so vain; and I really can’t see any resemblance between you, with your rugged strong face and your coal-black hair, and this young Adonis, who looks as if he was made out of ivory and rose-leaves.”
— Oscar Wilde, The Picture of Dorian Gray
Further, with something like the Sofonisba Anguissola self portrait, the virgin Mary being influenced by her mother would explain everything just as well. Even the similar hairstyle could be her copying her mother rather than inserting herself as Mary.
When I worked in animation, I could tell who on the team modelled a character based on the subtle details that were reminiscent of that person. You could tell who animated a shot by the subtle details of how a character moved and acted.
Art is a reflection of self. Even art for hire or objective reproductions. Even photographs. There’s a bit of us in everything we do, whether that’s personality, mannerisms, world views or personal history.
For the coders here, you must have hit code bases where you see a function and know who on your team wrote it. It’s the same thing.
Thank you for the analogy, I was thinking precisely that.
Something that would sometimes grate me is working on a project where you could "feel" that several people had contributed to it over time and had not understood the "spirit" of what previous authors were trying to achieve. Have you experienced something like that in your own work? Having the sense that what you are working on is a pastiche aggregated over time by an unwitting committee of tired workers?
It’s actually very interesting how the leads for the shot would have their style picked up by the other artists so it felt more cohesive. I assume because they communicated regularly and could see communal progression of the work.
But if a shot was originally done by one animator and then picked up by another (due to vacations, priorities etc) you could often see how the style would drift because they didn’t have the shared mindspace.
Big studios have “fix animators” who basically come in to shots after the main animator is done and do any touch up notes. But “touch up” can be quite extensive and if you know the people involved, you can see how the content drifts between two minds.
From my experience as an art teacher of many years:
- The student with only one arm who painted figures with only one arm. She did not realize she was doing this and was amazed when it was pointed out.
- The student with only one eye who painted wide panoramas. He had absolutely no interest in landscape as a genre, but it all came together for him when he understood his paintings as devices for evoking the binocular vision he had lost.
- The obsessive rugby player who painted groups of men arranged in scrum form. Even their heads looked like rugby balls.
The worst thing that can happen for an artist is that this process can become intentional. A good example of this is the paintings of the Surrealist painter Max Ernst whose obsession with painting birds was self-attributed to his sister being born at the same time as his pet bird dying. His paintings can be difficult to enjoy without knowing this mythology.
TFA mentions how a painters depiction of faces tend to be similar to their own face. Certainly true.
Ideally you'd have a photo of the artist for comparison, instead of a self portrait. That'd remove this ambiguity. Admittedly that's a bit challenging for renaissance artists, but it'd be easy for modern artists.
https://www.theguardian.com/artanddesign/2023/jul/11/durer-p...
> I never let anybody look until it's finished.
> Does it look like me?
> It's not supposed to.
> It's not?
> Of course not.
> Didn't anybody ever tell you
> That the true artist
> Only ever depicts himself?
- Stealing Beauty (1996)> Dürer painted himself at centre of Renaissance altarpiece in revenge, research finds
https://www.theguardian.com/artanddesign/2023/jul/11/durer-p...
Example: Van Gogh _must have_ transferred his neuroses into his work. Without question.
Of course impressionistic art is going to filter reality by the internal state of the painter. That's sorta what it is by its very definition.
Shame it had to end.
> An AI-related proposal
When Stable Diffusion came out, one of the first things I did was prompt it to generate some self portraits:
> The person behind the Hacker News username "NikkiA" is a software developer named Nikhil Arora. He has worked at several tech companies, including Google and Dropbox, where he developed tools for web development and machine learning. In addition to his work as a developer, Nikhil also enjoys sharing his knowledge with others through his Hacker News posts on topics such as programming languages, software engineering best practices, and the future of artificial intelligence.
Not one aspect of that, including the gender, is right.
Well, OK, I was a software developer at one point, but really.
There appear to be several people with that real name, but none of them seem to have worked at dropbox, so I imagine it's 100% hallucinated.