Who Gets the Mobile Money? Not Developers.
tbray.org
tbray.org
1.) $12 is a lot more than $0 pre-smart phone era. The platform is the vehicle for selling software, not the income stream.
2.) App development (for your average iOS app) requires almost no capital investment, R&D, finance costs or marketing. Compared to the risk shouldered by hardware makers and network operators, the average app developer really is getting mostly a [mutually beneficial] free ride.
3.) Why is mobile app development special? Why does the same argument not apply to PCs. Or cars. Or any product with an after-market ecosystem?
EDIT: I'm not saying that the OP is self-entitled, and the numbers are interesting, to highlight where the treasure actually lives.
Generally the hardware makers are getting screwed too. Only Apple aren't because they also own their ecosystem and exercise enough muscle to scare operators.
Lets say the developer spends $10K on equipment to do development, and maybe $2,400/yr on net access and developer subscriptions, etc. So with a 3 year straight line depreciation they have maybe $5.7K in costs for the year. And in that year they make an application which sells for $1. At a 60/40 rev share that is 5700/.66 or 8636 sales to cover their annual cost and 20K sales if they want to have a 55% gross margin on their software business.
Of course $13K/yr for an app isn't a living wage. But then again if you only make 1 app a year and sell it for 0.99 you're not exactly as productive as say someone who makes 4 apps in the same time frame.
Business analysis aside however, the App market does seem a bit like it shot itself in the foot. I mean the typical ASP per game on a game console is north of $35. Why are iPhone Apps $0.99?
Perhaps it's because I don't live in Silicon Valley or because I live in a huge cell phone dead spot, but I've stayed completely out of mobile apps. They've always looked like a fad to me.
There is an entirely valid economic method for valuing the investment of the developer. It's call the app store. The answer is $12 per device.
The 'sick joke' is that so many independent developers continue to pile into a saturated market in the expectation that they'll make a small fortune.
The catch is that they make money by writing and maintaining apps for organizations, large and small. From small non-profits to Fortune 500. They handle everything, including walking the client through the initial App Store registration process. You would never know they wrote the app because it is always under the official client account.
$12 x 100 million devices is still a lot of money to be had.
That's not a lot of money earned per app.
Many developers haven't put a lot of money in, but they have put in a lot of time!
If every app only took 1 developer 1 day to make, that's still ~1/4 minimum wage.
Edit: I'm not suggesting min. wage for indy smartphone devs. I'm just noticing a discrepancy and strongly keeping in mind that the existence of hundreds of thousands of applications is used by Apple & Android marketing departments all the time.
A harder lesson to learn is that 250,000 users don't make you a lot of money.
I was just trying to stress that a modicum of success writing apps doesn't necessarily pay out that well. (I've avoided some of the more distasteful privacy-agnostic and annoy-ware revenue streams however.)
There's no reason why the hardware manufacturers should ensure every single developer that signs up makes a decent living. Make an app, market it well and you may well be rewarded.
Tim's assertion that smart phones "exist mostly to run apps" ignores that Apple supplies all the apps the average user needs out of the box. If he's angry that users are only buying 20 apps on average instead of 1000 apps, or that apps cost $0.99 instead of $50.00, well, neither of those things are Apple's fault.
IBM in the 80s/90s created a massive amount of value with the PC, but let Microsoft and Intel capture just about all of that value. Bad move on their part.
Apple, on the other hand, has positioned itself in such a way that it captures a huge percentage of the value that its mobile products create. Its pretty amazing what they did, particularly in the US where historically the power in the mobile industry was in the network providers, not the device companies. And as you've pointed out, they've somehow convinced app developers to work for almost nothing to add lots of functionality to their products (which helps sell more products).
Obviously not a groundbreaking recommendation here: pay attention to what Apple did. When you generate value, be sure to line things up so that you capture a fair amount of it.
This can be applied for both your business and your career. IMHO developers tend to create far more value than they capture in the workplace.
If you're still stuck on how unfair it is, I encourage the you to move up the risk chain. If you want more of that 'river of gold'; All you have to do is design, manufacture, distribute and service complex devices across disparate networks globally. Do this better than anyone else, and then you can decide how fair you want to be. Don't forget that anything short of the top three and you've probably wasted a large fortune.
And that money has been side funnelled into something far more lucrative - infrastructure for distributing books and movies.
The registration fee is $99, Apple has paid out $4 billion as of February this year, and there are ~.25 million registered iOS developers in US, let's be generous and say there are 1M registered developers worldwide. It still averages out $4K pay out per registered developer.
How can you use the $12 per iOS device app revenue to extrapolate average developers' income is totally beyond me.
http://www.wired.com/gadgetlab/2012/03/app-store-25-billion/
(And thanks for correcting me on the reg fee. I thought it was $200 for some reason.)
I'm a big fan of apps, I write apps, but I still think modern Internet-connected phones are basically for browsing the web and getting directions.
The rapid growth of mobile devices spurred by the iPhone/iPad has generated far more value for developers than $12/phone suggests.
- What about you divide the prices you mention by the number of people required to make the product. An app developper's team is often less than 5 people. Apple's iphone team is probably more than 150 people including all the overhead. Well make the math, you'll see that developers are pretty well off, thanks.
- It's already been mentioned but there are heavy costs involved in both the creation of the device, and the Network. These overhead costs have to be included in the price.
- And finally, it's still the law of the market. If these prices weren't right, you can be sure that they would change. Why do developers keep doing what they do if the pay is shitty as you seem to imply? Well they do it maybe because it's actually not all that bad. Maybe they do it because that's a relatively easy way to monetize the great skills they have (no need to build a company, blabla.. you make a great app, you sell it). Oh, and by easy I don't mean that anybody could do it, far from it. I'm just saying that for a guy incredibly gifted like some of these developers, creating apps is probably a much better deal than having a regular job.
Also, invoking the law of the market in a market tightly controlled by one company (Apple) should be done with caution. The app store is very far from a perfect free market, so making broad generalizations about it from an economic standpoint is more difficult. (I certainly don't know enough to generalize anything :P. I just know enough to tell that it isn't exactly a free market.)
Of the many economies and business environments created throughout history, this system of reward makes for the best so far.
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(* Not saying app development is without risk or investment. It's just that clearly Apple and AT&T have an order of magnitude larger investment and risk than the average developer).
Why do you fail to see that apple and google control pricing by controlling distribution and discovery of apps?
We're already seeing the signs of maturation with Android and some the cheaper carriers like Virgin Mobile.
This is like complaining about the total amount the average user spends on web sites. Most of the web is free to the user and not supported by direct purchases of content by the user...
I'm not sure what the point of this entry was.
I've spent literally thousands of dollars for PC software. Bought a copy of Vegas Pro 11 last night (yes, just for home videos. And to tie into this story, it's because my VP 9 won't work with the latest Quicktime update), and yet another Steam game. It is endless.
On the smartphone, however, people have been acclimated that anything great than $0.99 is too much money. It's bizarre. I'm not agreeing with Bray -- in fact I haven't even read the article -- but it is bizarre seeing all of the people defending the various players in the industry. Apple makes enormous profits. Far more profit than hardware makers have ever historically made.
That the carriers and makers invest a lot only means they get the chance to screw the weaker players, not that they deserve the bigger part of the pie, that argument is absurd.
Does nobody see this?
I commented on this situation before in this other thread too: http://news.ycombinator.com/item?id=3635861
Publishing apps for a living is hard. Better to move to build apps for existing companies and become a services agency that charges by the hour
My modern internet-connected phone exists mostly for web, email, SMS/iMessage, books, music, and tethering to my laptop. I don't use many other apps much, the ones I do use are mostly just optimized substitutes for a web interface (e.g. my banks' apps).
There are a lot of people that play games or use other substantive apps on their phones, but I'd say there's also a lot like me that really don't spend much time in third-party apps to begin with.