Any idea what you would have to do to get it running on iOS?
Did you release it? If so, how is it doing compared to your expectations? (I looked for it on the Play store but couldn't find it)
Did you release it? If so, how is it doing compared to your expectations? (I looked for it on the Play store but couldn't find it)
Edit: As for the release, I think it barely broke a couple of hundred downloads. I didn't do any real marketing and had no real goal of really getting the game out there as it was a learning experience for me first and foremost.