When seeing the Apple goggles, it clicked for me that this was basically a mac environment, and I started thinking how amazing it would be to run terminals in it, then I started googling for any options that were available now..
When seeing the Apple goggles, it clicked for me that this was basically a mac environment, and I started thinking how amazing it would be to run terminals in it, then I started googling for any options that were available now..
Because yes those features have been available on other devices but what's important and different is how those features have been implemented.
And those that have used other headsets and the Vision Pro all say that there is a jump in the quality of experience that hasn't existed before.
To me, the question is whether Apple has actually made this work.
If they've got it crisp, how big a deal do feel that would be? For yourself, and for others who've been interested?
So, the Quest Pro is unusable to them, due to PPD. If the Vision Pro is actually retina, then that's good, but I don't think that's the only reason they wouldn't want to use it. I think comfort/bulk is a huge concern, especially since it appears to use the flesh of your face to support the weight, rather than a top strap. My Quest Pro is unusable without a top strop, for more than 30 minutes. With, I can easily do 6 hours. But still, the bulk makes me hesitantly put it on, sometimes.
BTW I read somewhere they are adding a top strap.
SimulaVR, a competitor with roughly half the number of pixels (2x2448x2448 = 11,985,408 vs 23 million), claims to go from 24.48 PPD naively calculated to 35.5 PPD near the centre of the display using this.
The extremely low latency in rendering courtesy of the dedicated R1 chip is going to take some time for other companies to replicate.
As a reference, the standard resolution for web pages is 47 pixels per degree.