The Horror Game of the Year Is a Doom II Mod
kotaku.com
kotaku.com
1. Read the supporting material for context
2. gzdoom -iwad "/data/steam/steamapps/common/Doom 2/base/DOOM2.WAD" -file myhouse.pk3https://www.doomworld.com/forum/topic/134292-myhousewad/
The page is tall enough to avoid spoilers. Going in blind is the right choice.
flatpak run org.zdoom.GZDoom -file ~/.var/app/org.zdoom.GZDoom/.config/gzdoom/pwads/MYHOUSE.WAD
Note that you still need one of the official game wads or the Flatpak of GZDoom will not start at all.(Gleaned from the John Romero play through on: https://www.youtube.com/watch?v=gIl_TqFJNO8 - there’s some UI config tips there, too)
I wouldn't put it in the horror genre. It's a thriller.
The entire project, and including the journal on the Google drive, is just incredible.
I very much enjoyed this video that goes through all the content:
https://www.youtube.com/watch?v=5wAo54DHDY0
Also, this one to learn about the methods used to create "myhouse" in the doom2 engine.
I bought House of Leaves and am on the third chapter. It tells a very different story. MyHouse.wad is certainly inspired by it but they're completely different.
Second warning...
Apparently this is the TikTok of the creators wife, where she has pictures of the house and some of the wall art that show up in the game. She days they're getting a divorce, it seems he channeled some of that energy into the game and it's artifacts. [1]
She purposely posted this information about their house. She is aware of the myhouse.wad and posted the info, and she says she right in her feed that she did this with the consent of her ex. She masked him out of the photo he's in.
The mod is great, and I found seeing the real life house just as fascinating.
It's not a morality thing either, I am just bored of it and feel it is a massive crutch of an industry that's petrified to make a game without combat.
Those face sucking aliens in the dark corridors are hella scary, far scarier now than they were as a teenager in the 90s.
Lets make it clear, its a GZDoom mod reusing some Doom2 assets. Features used https://zdoom.org/wiki/Teleport_Line are impossible in original Doom 1/2 engine. Later Doom source mods received Non Euclidean Geometry support inspired by other engines like Portal System based Build engine (duke3d etc). https://www.dfdoom.com/gzdoom-portal-tutorial/ https://www.youtube.com/watch?v=oUCji83Xt50
go to gog.com and buy a doom2 copy, then forget about it
search for doom2.wad and get it from the archive
get gzdoom 4.x
mkdir -r ~/Library/Application Support/GZDoom && open ~/Library/Application Support/GZDoom
put the doom2.wad in that folder
download the myhouse.pk3 from the google drive and drop it on the gzdoom app
enjoy!
A Mac GUI version of innoextract can be found here: https://macsourceports.com/utilities
Aside from Doom engine games, this also works for Build engine (Duke Nukem 3D), idTech games, and countless others. Very useful tool for being able to play these games legitimately with a modern engine.
Doesnt work for me?
my local alias is actually: mkdir='mkdir -pv'
Needs to be used with the offline installer files from GOG
find them on the internet.
I wont tell you that the record 2020_03_22_DOOM on archive.org has it. I can't confirm.
[1]: https://www.doomworld.com/forum/topic/134292-myhousewad/
The .wad was added at a later date, it's not the mod, it's a stripped down vanilla level with no magic.
I played Requiem, STRAIN and lots of classical PWADs (even Back To Saturn) and the megawads always looked great on every level.
The file myhouse.wad does work, but it's very short.
It's standalone, so no need to patch an existing Doom install: https://www.moddb.com/mods/ashes-2063/downloads/ashes-stand-...
RagnarRox even made a video about it a week ago (which is how I found out about it): https://www.youtube.com/watch?v=y5_zJoJhbOM&t=418s
Even Kerbal Space Program enthusiasts would be in their early 30s by now!