Honestly threads is so minimum. A solo dev can pull this off in half a year. Only thing complicated is scale. But meta has that in place. Threads team is a corporate cushion team.
So, a solo dev cannot, in fact, pull this off.
I mean getting the API in order is the hard work.
> Only thing complicated is scale. But meta has that in place.
This is silly. Scale is hard. Rolling out to massive scale on the first attempt is even harder. Within the first day they got 30 million active users without any hiccups. That's not easy. Look at AAA game launches for just how hard this is to get right.
One other thing here. They choose the right minimal set of features so that rolling out and scaling quickly would be successful. Again, that's impressive, because they didn't paint themselves into a corner supporting something that is difficult to scale successfully.