I've got a small RPG prototype that runs in the console but would love to give it an actual GUI/sprite graphics.
I've got a small RPG prototype that runs in the console but would love to give it an actual GUI/sprite graphics.
Disclaimer: I'm the founder of the company that produced this course, but the tutorial is free and the custom assets used in the tutorial are liberally licensed.
As someone who is switching to Godot from Unity however, I think the tutorial ecosystem for Godot is a long ways behind.
He recently put out one for Godot 4 specifically. https://www.youtube.com/watch?v=M8-JVjtJlIQ
https://www.youtube.com/playlist?list=PLwYfcDZR0fFcROLjkiyBW...
A lot of tutorials you'll find will be for Godot 3 so be sure to search for Godot 4 specifically as a filter. Otherwise be willing to take into account that you'll have to figure out how to make the tutorial code work for your version of Godot (which can be an educational experience in and of itself.)
[0] https://docs.godotengine.org/en/stable/getting_started/intro...
https://godotengine.org/article/we-hired-gdquest-work-manual...
I absolutely recommend GDQuest courses, apart from the Godot engine they have a very clean idea about writing software.
That said... it's still the most comprehensively written Godot tutorial to date, so I recommend at least trying out the 2D tutorial.