Its nice that there was a community around the game and that Alessandro felt part of it. But I'm sad that he felt pressure to finish the next version and that that might have weighed on him. Because its very easy for fans to ask for something, but actually very hard to be the person that has to do all the work to meet their expectations. The fans are free to drift off and find something else to enjoy, but the feeling of unfinished projects and broken promises can stay with the creator for a long time.
In short: As a creator its easy to get wrapped up in fans demands but in reality you need to have boundaries. Perhaps you dont want to spent the next four years making something for them. Perhaps you've got other things you want to do with your life.