This is a fantastic piece of work.
Are there any cycle-accurate like this for 8-bit consoles?
Are there any cycle-accurate like this for 8-bit consoles?
That machine required very precise timing of the CPU to drive the video output.
There are a number of other cycle-accurate emulators, including some you woudln't expect, like a cycle-accurate emulator for the C64 floppy disk (needed for anti-piracy and some high-end demos that use the floppy like a co-processor).
[0] - https://emulation.gametechwiki.com/index.php/Nintendo_Entert...