Realize >60Hz makes exactly zero difference for video playback, so the only areas for improvement are cursor movement and scrolling smoothness.
Realize >60Hz makes exactly zero difference for video playback, so the only areas for improvement are cursor movement and scrolling smoothness.
I would like very much to also have an 120 Hz frame rate, but then the price would become much higher.
I'd be more concerned with the automatic black frame insertion most LCDs do to increase contrast.
>The time between frames is tremendous from the standpoint of a video editor,
This sounds like something I've heard from people with a head full of fun stuff talking about the space between the notes. There have bee times where that absolutely makes sense, but I'm at a loss on your time between frames.
That sounds a lot more like rolling shutter artifacts than 3:2 pulldown. What kind of camera are you using? Are you shooting with a CMOS sensor?
https://en.m.wikipedia.org/wiki/Rolling_shutter
> This sounds like something I've heard from people with a head full of fun stuff talking about the space between the notes. There have bee times where that absolutely makes sense, but I'm at a loss on your time between frames.
Haha, fair enough. If you ever feel like diving in yourself, I passionately recommend In the Blink of an Eye by Walter Murch.
https://en.m.wikipedia.org/wiki/In_the_Blink_of_an_Eye_(Murc...
Edit to match your edit: "The book suggests editors prioritize emotion over the pure technicalities of editing."
This totally depends on the content and level of production. I've edited content from properly staffed productions with script notes with circle takes and all that stuff. It's always fun to stack up the various takes to see how the director feels about the takes from the day of the shoot and seeing it edited context. It's also fun to see the actor's variations from take to take.
On shoots with barely enough crew so the camera op is also the boom op, it's basically all feel from the editor.
This is what I was hoping someone would chime in about. I have never looked into whether it would be handled differently, but I would not trade a higher resolution display regardless. Maybe it could potentially influence where I cut in certain rare situations, but sounds unlikely.
Note that 1/1000 is glitch every 40 seconds so it's quite visible to an "eagle eye". I'll ask.
Theres a reason why monitors give you both x/1000 and x/1001 framerates.
And you can set it to 59.94, nobody is stopping you.
This entire comment chain started with, essentially, what is the LCM of 60 and 24 (or 59.94 and 23.976), and its 120 (or 119.88).
And even if you did use it, it doesn’t do anything to help with the extra 1000/1001 factor, so what is the point?
At this point, the only great reason is that it's an industry standard, but that alone is more than enough reason to still do it, evidenced by the fact that so many people still do it.
For the stupid North American non-integer frame rates, just change the playback speed by a fraction and get on with life. Or drop 1000/1001 frames for live, people won't notice.
At least everyone tasked with editing 3:2 pulldown footage for 3:2 pulldown distribution, which is most of the video editors in North America the last time I checked.
Edit: also, any editor worth their salt will take the telecined content back to progressive for editing. if they then need to deliver like it's 2005 to an interlaced format, they would export the final edit to 30000/1001 with a continuous 2:3 cadence. only editors unfamiliar with proper techniques would edit the way you suggest.
For people never having to work with this kind of content, it makes sense. I’d equate it to modern programmers not knowing Assembly, but can write apps that perform adequately. There’s plenty of content shot on modern equipment delivered to non-broadcast platforms that will never need to know the hows/whys old timers did what they did