A Dialog in Real Time (Strategy)
filfre.net
filfre.net
There's actually still a decent number of RTSes that get released each year, but...they generally don't make much of a splash, other than a few standouts like Age of Empires 4 and Company of Heroes 3 (though even neither of those has done terribly well really, especially the latter).
I haven't bought it or really followed how things are going in detail.
Just take a look at SC2 arcade and Supreme Commander FAF activity if you need examples of a very intense fire that won't be put out. FAF in particular has been extremely active relative to where it was just a few years ago. It's also probably the most friendly international gaming community I've ever witnessed.
I've been dreaming of building an RTS as my next project. Something exactly in-line with a C&C Generals, BFME2 or AOE2 experience. Getting kind of bored with the domain of fintech these days.
I think the game is pretty much dead but don't take my word for it. Just look how much money Blizzard is spending on it. Scraps. Literally. I guess it's hard to monetize because there isn't much room for vanity in such a game.
That said, history often rhymes. I care little about fashion but it's hard to miss the endless repetition every few years. Same with music, interior design, politics, and so many other things in life
It's the custom games section. I'm really surprised you don't know the name, even in the competitive scene people know what it's called, even if they don't usually use it.
> I think the game is pretty much dead but don't take my word for it.
Queue times for 1v1 are still largely fine. The larger team games have longer queue times, but it's usually not too horrible until you get higher in MMR.
But yes, Blizzard has largely dropped support for it, so it'll likely slowly die.
It's the old school style of RTS that's dying; harvest resources to build units and beat your opponent. But that style of game was perfected with the release of Brood War, and the core mechanics haven't been improved on since.
Doesn't mean they are less valid of games, it's just not what I think of. To me, controlling more than one unit is pretty central to what an RTS is. It scratches a certain commander/godlike itch that other games don't. And those things you list (harvesting resources, building units) aren't absolutely critical to the genre. Company of Heroes is considered an RTS by many
I think it's more about the origin of the genre rather than it's greatest exponents. I believe an honest retrospective on RTS should also include Warcraft 3, RA2, AoE2 (!) and Cannon Fodder, among many other titles.
I share your sentiment about Stormgate, I hope I get to play it without having to upgrade my PC, at least.
Homeworld 3 is promising, but is far from getting the press it should. C&C died trying to transition to mobile. Total Wars are still very alive though.