Why is the volume of a cone one third of the volume of a cylinder? (2010)
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The OP alludes to this with the mention of a solid of revolution in the post. And someone mentions Pappus in the thread there. How did Pappus figure out the centroid was distance to consider? I think that's another mystery, since the proofs of the theorem seem to depend on calculus, which brings us back to the original question.
Anyway, I was looking into the exact question of the OP a few months and this was the most satisfying answer I could find for where the 1/3 comes from geometrically.
[0] https://en.wikipedia.org/wiki/Pappus%27s_centroid_theorem#Th...
Isn't the centroid of an equivalent rectangle rotated to make a cylinder at (0.5, 0.5)? 0.33 is not 1/3 of 0.5
1 (the square area) * 0.5*2π (the distance traveled by the centroid)
I don't give a rat's ass if there's a proof or not connecting the two. I'm not a mathematician, but it makes sense from a calculus perspective that the number of dimensions ends up as a divisor.
Edit: apparently it does for pyramids, so it should for cones as well. General formula for volume of n-dimensional pyramid is A*h/n where A is the volume of the base.
If the 4th dimension is time, does that mean a quarter of the "space" is spread out over time? What does that even mean? Anyone familiar with n-dimensional space able to weigh in?
When you look at time as the zeroth dimension rather than the fourth, it should be obvious that the fourth dimension is simply another spatial dimension. Think about how a two-dimensional plane is a cross section of a three-dimensional object, and line would be a cross section of a plane, and a (zero-dimensional) point is a cross section of a line. So too can our three-dimensional universe be looked as a cross section of a theoretical four-dimensional existence. A three-dimensional object that moves in the fourth dimension would simply cease to exist in our universe, and a four-dimensional object that moves in the fourth dimension would change which 3D cross section is visible to us.
When you think about the nth dimension as a projection of the n+1th dimension, it begins to make a lot more sense. That doesn’t mean you can necessarily visualize the 4th spatial dimension directly, but you can at least visualize how the 3rd dimension can be a projection of the 4th, just like how we can easily see that the 2nd dimension as a projection of the third.
It will generalize to any shape consisting of stacked rescaled slices of some other shape where the scaling factor increases linearly.
He asks how to visualize the area of a triangle by bounding it in a rectangle, where it becomes obvious that the triangle takes up half the area.
He then poses the question about the volume of a pyramid where you can use a similar technique.
https://www.maa.org/external_archive/devlin/LockhartsLament....
Life is too short for proofs. - Gilbert Strang (in one of his lectures)
Beware of bugs in the above code; I have only proved it correct, not tried it.
Donald Knuth
Edsger W. Dijkstra
CONTEXT:
Argument three is based on the constructive approach to the problem of program correctness. Today a usual technique is to make a program and then to test it. But: program testing can be a very effective way to show the presence of bugs, but is hopelessly inadequate for showing their absence. The only effective way to raise the confidence level of a program significantly is to give a convincing proof of its correctness. But one should not first make the program and then prove its correctness, because then the requirement of providing the proof would only increase the poor programmer’s burden. On the contrary: the programmer should let correctness proof and program grow hand in hand. Argument three is essentially based on the following observation. If one first asks oneself what the structure of a convincing proof would be and, having found this, then constructs a program satisfying this proof’s requirements, then these correctness concerns turn out to be a very effective heuristic guidance. By definition this approach is only applicable when we restrict ourselves to intellectually manageable programs, but it provides us with effective means for finding a satisfactory one among these.
[0] Edsger Dijkstra - Turing Award Lecture - The Humble Programmer - 1972
https://www.cs.utexas.edu/~EWD/transcriptions/EWD03xx/EWD340...
A 2D projection of a cone isn't intuitively 1/3 of a cylinder with the same dimensions.
From your corner draw lines to the four ceiling corners -- a cube diagonal, two face diagonals and a cube edge. This is the pyramid. Now draw lines to the corners of one of the walls opposite you -- it's the same pyramid, but on its side. And lastly draw lines to the other wall opposite you -- again the same pyramid. You have now covered the entire cube with three identical pyramids, so the volume of the pyramid is a third of the volume of the cube. The interesting part is that the bases of these pyramids are on the three dimensions, giving the intuition that the /3 is due to the dimension. This proof might even generalize in higher dimensions.
Edit: I think this is also the gist of the top answer in TFA, but it's weirdly formulated imo.
EDIT: got around to reading TFA and it's also the top answer, so there's a nice visualization.
Diving deeper into the proof, say the hypercube is a unit hypercube, spanning from (0, ..n, 0) to (1, ..n, 1) -- where "..n" means "a sequence of length n". Then:
Each corner is a point (b_1, ..n, b_n) where each b_i is 0 or 1.
You're located at (0, ..n, 0).
The hypercube has 2n faces, which can be represented as a pair (i, b) where 0<=i<n and b is 0 or 1. The face (i, b) touches the 2(n-1) corners whose i'th coordinate is equal to b.
You touch half of those faces: specifically the faces (i, 0) for each 0<=i<n.
You can draw a pyramid to the other half of the faces, since you don't touch them. These pyramids must all have the same volume, by the symmetry of coordinate permutations, which is an operation that preserves volume.
TFA - What does TFA stand for? The Free Dictionary
Proof: Take height 1 for simplicity of notation. Then we get the volume as the integral over crosssections (Fubini). Each cross section is rescaled by a factor (1-z), where z is the height. Rescaling changes the cross sections measure by (1-z)^(n-1). Integrate that to get 1/n. Done.
Of course one can fill in why in this case it happens to be the dimension in the denominator—several sibling posts, particularly gniv's (https://news.ycombinator.com/item?id=36562093), have done so nicely—but I was responding specifically to the disclaimer:
> I don't give a rat's ass if there's a proof or not connecting the two. I'm not a mathematician, but it makes sense from a calculus perspective that the number of dimensions ends up as a divisor.
which seemed to suggest that it should be obvious without mathematical reasoning.
If instead of just a square pyramid, you demonstrated it for regular polygons with sides 3, 4, 5 - I wouldn't need any convincing that the relationship continued to infinity.
If we look at the direction from the tip of the cone to the base, the volume is an integral of the area of the circles that are the cone sections. The radius of those circles grows linearly when the point is moving from the tip of the cone to its base. The area grows proportionally to a square of the distance from the tip. An integral of x^2 is x^3/3. Hence 1/3.
d/dx of x^3 = lim h->0 of ((x+h)^3 - x^3)/(h)
= lim h->0 of (x^3 + 3hx^2 + 3xh^2 + h^3 - x^3)/(h)
= lim h->0 of 3x^2 + 3xh + h^2
= 3x^2
So then if we started with (x^3)/3 the 3s would cancel and we’d get x^2. This tells us that the antiderivative of x^2 is (x^3)/3.
Or did you mean some other intuition? Such as why the fundamental theorem of calculus (that integration and differentiation are inverses of one another) is true?
This is not what most people would call high pass filter, as there's no cutoff frequency etc, and the phases get out of whack quickly, but you can think of it in these terms if it helps.
All this 1/2 bullshit is just integration?
https://www.solipsys.co.uk/new/ConsideringASphere.html?wg01h...
A slightly different derivation is here:
the volume of a sphere remaining after removing the volume of a hole drilled from pole to pole (cylinder plus end caps).
These things can get a little addictive :-)
The question above is typically posed as (say) a hole of 2 units in length.
That's all you get, the lip to lip length of the hole. Not the radius of the sphere, not the diameter of the hole - just the hole length.
Nothing else (save the implication that it's solvable).
There's a lengthy formula laden proof approach, and there's an Aha!! lighbulb moment solution.
Now imagine looking at the inside of the cube through that first corner. There is no angle where you don't see one of the three faces in the background! So the decomposition is complete.
Suppose we have an n-dimensional pyramid. It has an (n-1)-dim'l base with volume B, and that base tapers to a point; for simplicity, it has height 1.
Take cross-sections as we travel from the base to the height. How big is a cross section at height y?
Each cross section is a (n-1)-dim'l shape, and its volume is B * y^(n-1) because this is how volumes scale in dimension n-1. [Examples: In 2D if you x2 the sides of a shape, it's "volume" (area) is x4. In 3D if you x2 the sides of a shape, it's volume is x8; in 4D it would be x16, etc.]
Now take the integral to add all of these cross-sections:
integral(from 0 to 1 of B * y^(n-1)) = B * y^n / n evaluated from 0 to 1 = B / n.
If the shape is scaled along the height dimension by h, then we get the more general formula:
volume = h * B / n.
But spaces with infinite dimensions are difficult. They are usually required to have a finite norm for all points. Idk how that would affect volume.
If you want to actually have infinite-dimensional volumes, you can't just assign finite values to them in a simple way, or you will have contradictions such as a certain volume being completely covered by a union of things which have 0 volume. In infinite dimensions, you instead have various measures like the Gaussian measure. Feynman's path integrals are a kind of way to assign a value - called amplitude - to an infinite-dimensional manifold (a kind of "volume") of paths. But that takes us well to the side of the idea of the ratio between cube and inscribed figure volumes.
Imagine that you have something which depends on many variables (hundreds), and you're trying to predict its behavior based on your previous experience. There is a high chance that the next combination of variable values that you see will be in one of the corners of the many-dimensional cube, because that's where the volume is (the central part of the cube has negligible volume, as we said above). This means that every measurement is in effect an outlier along several dimensions, making predictions very difficult. This is part of the "curse of dimensionality" in statistics. I have seen some people with excellent understanding of mathematics trip themselves up in this area.
https://web.maths.unsw.edu.au/~mikeh/webpapers/paper47.pdf
This does not use calculus at all but still needs some time to digest, the idea is that there must be a coefficient c that multiplied by the base area of the cone A and by its height gives the volume (V=cAh) and that if we express the volume of the cylynder with the same approach we get V=3cAh.
The sum of surfaces is on page 2 about the surface of a sphere.
But, cool. Let's just roll with this "extra".
“Why does the universe impose spatial constraints such that a a cone’s volume just happens to work out this way?”
But on reflection I’m not sure that’s even a meaningful question.
I tried to edit this earlier but apparently it didn't work, and now it's too late. That should read:
"whose area goes up as the square of the distance from the tip"
but I guess most people were able to figure out what I meant. It's not a particularly difficult concept.
Basically every intuitional argument for this, and other volume formulas, are somewhere on the road to integral calculus.
However one of the easiest algebraic ways to do it is to have the radius go like the square root of the distance from the top of the beaker, then the cross-sectional area goes linearly with that distance and when you integrate the integration gives you a clean factor of ½ rather than one-third.
For example, restricting the profile to only an Lp norm superellipse [0], what is the exact norm value that results in 1/2 volume?
A 1-norm superellipse results in 1/3 volume (cone), 2-norm results in 2/3 volume (hemisphere), so it must be a norm between 1 and 2.
A quick totally non-rigorous calculation on Desmos yields a power of 1.389857035315, you can see the shape in [1]
I believe that the intent of the question is something like “What are the dimensions of a conical frustum having 1/2 the volume of a cylinder, with the same base and height?”, or, put another way, what would the ratio of the diameter of the top of such a frustum be to its base? The answer being somewhere between 0 (as it would be for a cone) and 1 (for the cylinder). I'm sure there's a formula to calculate this value for a given volume, but I don't really care to figure it out at the moment. Although, it might be interesting to see if such a formula scales to values for the relative volume above 1, creating an “inverted” conical frustum…
That's why I hated integrals at the calculus course. It's all weird tricks all the way down - which a mortal couldn't come up with.
For example, I don’t think anyone has an intuitive understanding of quantum mechanics yet, and it seems to be limiting progress. String theory was an attempt at an intuitive understanding that has so far been fruitless.
Spacetime is a counter example, where a difficult concept was made graspable by some intuitive concepts and analogies, and progress very quickly seemed to follow.
The way we were introduced to integration, the different rules (tricks as you put it) made sense. If you are using rote memorization and cannot derive the "tricks," I imagine all of math is harder to approach.
As a former inner-city high school math teacher, recovering, students who tried to memorize mechanical approaches could be easily spotted when they forgot or recalled incorrectly. Simple example: they may not remember X^1 and/or X^0 and they lack the understanding to figure it out.