Stopped gaming years ago but saw my cousin playing Far Cry 6 the other day and it looked better but not that much better. After 17 years. Crazy.
Stopped gaming years ago but saw my cousin playing Far Cry 6 the other day and it looked better but not that much better. After 17 years. Crazy.
Far Cry 1 was a beautfiul game, absolutely, but the new iteration clearly does look a lot better than the original.
Looks like a lot of improvement to me.
But I don’t think it is just simple HDR tonemapping, it doesn’t do that, but rather some type of color grading going on. The bottom is over saturated and over contrasty.
Dunno about "a lot". Certainly, it's improved in the area of modeling humans and faces, but landscape still looks pretty much the same.
This is the main thing that made it not fun for me, lol. There really is no point in partaking in random combat in the open-world. It's always better to run away or sneak past them. Fine in a stealth game, but FC2 didn't have great stealth mechanics beyond crouching and staying far away from enemies.
All the other FC games are stealth games too, BTW. The later FC games made it even more explicit, with bonuses for never setting off alarms and so on.
I stopped playing the series after 3 because they did feel that way, but without gameplay features I wanted to match. Games that rewarded stealth, but without stealth-specific mechanics like you'd find in Hitman or MGS. It feels like the writers want to encourage stealth but the game designers didn't. At least for 1-3. The original I definitely accepted it more because of the era.
Better? I'd rather say less challenging, more accessible, but also far less rewarding. More successful, no doubt. But the only sequel I spent a lot of time in was Blood Dragon.
FC2 didn't have that. FC2 was set in Africa. It's still my favourite of the bunch for a lot of reasons (only a little because I understand the local language the mooks are screaming to each other when you're in the middle of a firefight).
It's funny, when I first bought FC2 I played for about 8 hours and I hated it.
When I went back to it after about 8 years, I found that I appreciated the immersion a lot more, and it quickly became my favourite.
the gaming industry is in a very odd place, and not unlike the film industry. Rehashes and sequels to increasingly aging 80s and 90s franchieses is the done thing. It generates nostalgia bucks from the older folks, the new folks are ignorant of the originals so just consume them at face value, and there is the magic 3rd property of being much cheaper to develop than creating something original.
This has lead to a huge drought of good new things because MBAs are not condusive to creative risks.
In gaming, what also follows the same line is stuff like graphical development. It's far more economical to take the Original game engine, and just gradually modify it as each generation passes. As a result, the most recent Far Cry game is almost identical in graphical quality to the last 3-4 at least (and it's not massively far away from the original either).
Because of cost-saving increment culture. Now, there is an additional element at play here, increasing polygon counts are exponentially uneffective - if a car with a circular wheel has 3 points, it looks awful. Double those points to 6, and hexagonal wheels look a hell of a lot better, and are passable in many older games. Double it again to 12 and it becomes indistinguishable from a circle at a glance. Double it to 24 and you would barely notice, double it again and it looks no different to the last generational increment.
The other issue is despite tooling coming so far, we it still takes a human artist the same amount of time to draw and design something. If that has to be done at increasingly extreme levels of detail, it's going to require more artists (and artists also don't even work well like that). So that also presents new problems.
So along with all the cost-saving and business optimisation of the pipeline of games production, there are real factors at play in how things have improved that really change how things look and feel.
I will say, if you watch a youtube video of the original game being played in high detail on a high end machine (this would have been before 1080p was a thing I believe) and watch a video of FC6 with a modern high-end machine at max settings, it's still impressive.