"When a game comes up as problematic, it gets flagged a bunch by steam users, and there's a meeting that takes place where they decide if these things stay on steam"[1].
0: https://store.steampowered.com/app/1853200/TYRONE_vs_COPS/
"When a game comes up as problematic, it gets flagged a bunch by steam users, and there's a meeting that takes place where they decide if these things stay on steam"[1].
0: https://store.steampowered.com/app/1853200/TYRONE_vs_COPS/
Not making a verdict either way but I find it interesting. I'd like to know more about the internal discussion(s) that took place to establish their frameworks. Especially given the company is private.
Games with significant Crypto and AI art components bring significant risks to Valve in both legal and social contexts (99.9% of modern crypto-related projects are an intentional scam, and AI art is a legal minefield right now).
On the other hand, violence and pornography are much more accepted by society (in the context of fictional enterntainment).