Also from a store perspective, any game where shortcuts like this are used tend to be shit games. They don't want spam games to be pumped. There's already enough indie trash platformers that nobody wants.
Also from a store perspective, any game where shortcuts like this are used tend to be shit games. They don't want spam games to be pumped. There's already enough indie trash platformers that nobody wants.
High On Life used Midjourney for it's ingame posters - https://store.steampowered.com/agecheck/app/1583230/ - https://www.thegamer.com/high-on-life-ai-generated-art/
And Firmament https://store.steampowered.com/app/754890/Firmament/ - https://www.pcgamer.com/firmament-ai-generated-content/
So is Valve now going to remove these games off the store? This seems like a very terrible way to handle this - they need to make clear rules and make a public statement, not just start banning apps that they sense use AI art.
And yeah, they should kick those games off for using copyrighted materials that they do not own.
I find this hard to agree with. A game engine is a "shortcut" too, I can imagine people saying at some point anything developed with Unity would "tend to be shit games".
Associating quality with visual fidelity anyway is wrong, look at Terraria, I'm pretty sure anyone semi competent with AI generation could produce better assets, but it wouldn't help them produce a better game.
People will use gen AI art in good games, and people will use gen AI art in terrible games.
Yeah, they indicate that they have already submitted multiple games with AI generated assets, and submitted this one "with a few assets that were fairly obviously AI generated." Maybe I'm being unfair and they are making really good games, but these are not good indicators to me.
What's wrong with that?
Humans can look at a collection of copyrighted images and draw a new picture. The legal basis for holding AIs to a higher standard is weak.
Current litigation: [1]
[1] https://www.theverge.com/2023/1/16/23557098/generative-ai-ar...
And if Valve doesn't want to take this risk? To reiterate eropple, what's wrong with that?
Even if that is true--and it's not sure to be--Valve is within their rights to demand additional coverage.
> Humans can look at a collection of copyrighted images and draw a new picture. The legal basis for holding AIs to a higher standard is weak.
Horseshit and worse words. Computers aren't people. They create derivative works from pushing inputs through mathematical models. The inputs are unerasable and the claims to the otherwise by the AI hustler class exist only to be able to profit off human effort without paying for it.
As a near-monopoly gatekeeper, Valve is vulnerable to antitrust charges.
FTC is apparently about to go after Amazon.[1] US antitrust policy did far too little for too many years. EU competition policy is more aggressive.[2] The EU competition authorities already fined Valve for selling geo-blocked content that only worked in some EU countries. That's a violation of the basic Single Market rules of the EU.
[1] https://arstechnica.com/tech-policy/2023/06/ftc-prepares-the...
[2] https://competition-policy.ec.europa.eu/sectors/ict/cases_en
Stable Diffusion spits out slightly blurrier versions of the pictures in its training set.
When using the models normally, they do generate new content, even if the style and subjects are of course interpolated from training data.
There's no way it can do that for more than a tiny fraction.
"we bias our search towards duplicated training examples because these are orders of magnitude more likely to be memorized than non-duplicated example"