Tidalcycles actually runs SuperCollider as its sound backend, through the SuperDirt library: https://github.com/musikinformatik/SuperDirt/
TidalCycles does offer a lot of ways to control the timbre -- there are a bunch of effects, including some magical granular stuff. And merely triggering samples at sufficiently high frequencies, particularly frequencies that vary over time, can generate some cool sounds. But SC will give you much more control over that kind of thing.
TidalCycles uses a different language, does not tie you to any particular IDE, and is focused on music in particular, not audio in general.