I don't understand how this can possibly be true. Game devs make nothing, how did it cost more than a million dollars per (peak) employee working on the game? Are there some significant costs other than employee salaries?
Even if we excluded the contractors and only included the employees, that's $183,000/employee/year. That doesn't seem that insane, considering that's the upper-bound cost per employee. One you start to add in any other expenses and the contractors, it would quickly approach reasonable.