C code relying on tons of macros will be harder to read then C code that delegates preprocessing to another language. Rust code that leans heavily into the ML features and unwrap.parent.unwrap.parent.unwap... will be a lot more unpleasant than Rust code written to just get the bit shifting job done. I imagine it really depends on the code base.
That said, a tool like sudo should be written almost entirely in a very high-level language that is easy to use and review. C, C++, or even Rust should be reserved for places where the system interface requires it, if there are any such points of interface.
But, that said, Rust code compiled in debug mode which required to get integer overflow detection is slow enough that it severely degrades the ability to use fuzz testing on many codebases, FWIW. I believe the reason is that debug mode always disables numerous optimizations that are required to make rust performant at all because of all the boilerplate emitted by earlier stages of compilation.
AFAIK there isn't a way to get the equivalent of GCC's "-fsanitize=undefined" (or -ftrapv) for checking for unexpected overflows at a performance cost similar to "-fsanitize=undefined" performance cost on C code.
It's still a much better situation than python or java, I think-- but an area that could use improvement which won't be improved if rust is above criticism.
[profile.release]
overflow-checks = false
in cargo.toml.I would probably use the flags with RUSTFLAGS to make sure that it goes to all dependencies and not just the crate you're building, if what you're building has dependencies.
If Googlers think that Rust code is just as readable as Go, even though Rust obviously makes tradeoffs against readability for other features, I would be tempted to mark that as Googlers just having a culture about being overeager to think the tools they are using are the best.