> During the period when 1,000 players were online, we reached a maximum of ~7.9GB/s heap allocation and our GC was hovering around 2-3GB/s when averaged over a minute.
As someone who dealt with soft-realtime telephony stuff, this makes me want to scream in horror. It seems like the platform really hurts the performance here. In an average second with that many players, most (all?) of them will not do any action apart from changing their position. (Just moving around would ideally only use preallocated per-player space only; extra in-game events, npc AI, etc. could still use some allocs) It's great Folia can get more out of the bad situation, but... oofff.
(not a criticism of Minecraft by the way, it's better to be popular and inefficient than not exist - I just didn't realise quite how much overhead there is due to the runtime)